<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="haySqueezerBalePike.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="5" filename="textures/balePike_Vmask.dds"/>
    <File fileId="4" filename="textures/balePike_normal.dds"/>
    <File fileId="6" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="9" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="3" filename="$data/shared/white_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="haySqueezer_chromeMat" materialId="5" customShaderId="6">
      <Texture fileId="3"/>
      <Normalmap fileId="4"/>
      <Glossmap fileId="5"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="haySqueezer_metalPaintedColor0Mat" materialId="6" customShaderId="6">
      <Texture fileId="3"/>
      <Normalmap fileId="4"/>
      <Glossmap fileId="5"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Custommap name="detailNormal" fileId="8"/>
      <Custommap name="detailDiffuse" fileId="9"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.5"/>
      <CustomParameter name="clearCoatSmoothness" value="0.85"/>
    </Material>
    <Material name="haySqueezer_metalPaintedColor1Mat" materialId="7" customShaderId="6">
      <Texture fileId="3"/>
      <Normalmap fileId="4"/>
      <Glossmap fileId="5"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Custommap name="detailNormal" fileId="8"/>
      <Custommap name="detailDiffuse" fileId="9"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.5"/>
      <CustomParameter name="clearCoatSmoothness" value="0.85"/>
    </Material>
    <Material name="haySqueezer_plasticPaintedBlackMat" materialId="8" customShaderId="6">
      <Texture fileId="3"/>
      <Normalmap fileId="4"/>
      <Glossmap fileId="5"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="18"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="lambert1" materialId="9" diffuseColor="0.501961 0.501961 0.501961 1" specularColor="0.501961 1 0">
    </Material>
  </Materials>


  <Shapes externalShapesFile="haySqueezerBalePike.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="balePike_main_component1" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="17" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="9">
      <Shape name="balePike_vis" shapeId="2" clipDistance="300" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="6,5,8,7">
        <TransformGroup name="attacherJoint" translation="-4.76837e-07 0.131335 -0.622592" rotation="-90 -83.8752 90" nodeId="19"/>
      </Shape>
      <TransformGroup name="collisions" nodeId="20">
        <Shape name="colPart1" translation="0.800908 0.0584597 0.619217" shapeId="3" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="21" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="9"/>
        <Shape name="colPart2" translation="0.400454 0.0584597 0.619217" shapeId="4" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="22" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="9"/>
        <Shape name="colPart3" translation="-0.400454 0.0584597 0.619217" shapeId="5" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="23" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="9"/>
        <Shape name="colPart4" translation="-0.800908 0.0584597 0.619217" shapeId="4" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="24" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="9"/>
      </TransformGroup>
      <Shape name="tensionBeltMesh01" translation="1.49012e-08 0.0399359 0.460922" shapeId="6" clipDistance="300" nodeId="25" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="9"/>
    </Shape>
  </Scene>

</i3D>
