<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>JSK7</name>
        <specs>
            <workingWidth>7.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>store/store_JSK7.dds</image>
        <price>14000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>_GOMSELMASH_</brand>
        <category>cutters</category>
        <shopTranslationOffset>0 -0.29 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>Header7m.i3d</filename>
        <size width="8" length="3"/>
        <speedLimit value="10"/>
        <components>
            <component centerOfMass="0 0.2 -0.5" mass="2150" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER" />
        <mapHotspot type="CUTTER" />
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter">
                <heightNode node="heightNode01"/>
				<heightNode node="heightNode02" />
                <heightNode node="heightNode03" />
                <distanceToGround lower="0.5" upper="1.55"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
		<!--support animationName="moveSupport" /-->
    </attachable>
	<connectionHoses>
		<hose inputAttacherJointIndices="1" type="electric"  node="referencePoint" length="2.5" diameter="0.008" outgoingAdapter="DEFAULT" straighteningFactor="1" adapterType="NONE">
            <objectChange node="cab" rotationActive="0 0 0" rotationInactive="-90 0 0"/>
        </hose>
		<hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut" 	length="2.5" diameter="0.02" straighteningFactor="5" adapterType="NONE" isTwoPointHose="true">
			<objectChange node="Connector" 	visibilityActive="true"  visibilityInactive="false"/>
			<objectChange node="Zaglushka" 	rotationActive="83 0 0"  rotationInactive="-30 0 0"/>
			<objectChange node="Zamok" 		rotationActive="-60 0 0" rotationInactive="0 0 0"/>
		</hose>
		<hose inputAttacherJointIndices="1" type="hydraulicIn" 	node="hydraulicIn01" 	length="2.5" diameter="0.02" straighteningFactor="5" adapterType="NONE" isTwoPointHose="true"/>
		<hose inputAttacherJointIndices="1" type="hydraulicIn" 	node="hydraulicIn02" 	length="2.5" diameter="0.02" straighteningFactor="5" adapterType="NONE" isTwoPointHose="true"/>
		
		<localHose>
		  <hose type="hydraulicIn" node="LocalHose01Start" length="0.5" diameter="0.018" minCenterPointAngle="30" straighteningFactor="1.0" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="2 3" type="none" node="LocalHose01End" straighteningFactor="1.0" socket="none"/>
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="LocalHose02Start" length="0.5" diameter="0.018" minCenterPointAngle="30" straighteningFactor="1.0" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="2 3" type="none" node="LocalHose02End" straighteningFactor="1.0" socket="none"/>
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="LocalHose04Start" length="0.5" diameter="0.018" minCenterPointAngle="30" straighteningFactor="1.0" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="2 3" type="none" node="LocalHose04End" straighteningFactor="1.0" socket="none"/>
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="LocalHose05Start" length="0.3" diameter="0.018" minCenterPointAngle="30" straighteningFactor="0.5" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="2 3" type="none" node="LocalHose05End" straighteningFactor="0.5" socket="none"/>
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="LocalHose06Start" length="0.3" diameter="0.018" minCenterPointAngle="30" straighteningFactor="0.3" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="2 3" type="none" node="LocalHose06End" straighteningFactor="0.2" socket="none"/>
		</localHose>
		<localHose>
		  <hose type="hydraulicIn" node="LocalHose07Start" length="2.0" diameter="0.018" minCenterPointAngle="30" straighteningFactor="1.5" isWorldSpaceHose="false" isTwoPointHose="true"/>
		  <target attacherJointIndices="2 3" type="none" node="LocalHose07End" straighteningFactor="1.5" socket="none"/>
		</localHose>
		
    </connectionHoses>

    <powerConsumer ptoRpm="500" neededMaxPtoPower="50"/>

    <groundReferenceNodes>
        <groundReferenceNode node="Header_main_component" threshold="0.4" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="cutter" functionName="processCutterArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
			<testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="12" areaWidthScale="0.25" scale="0.95"/>
        </workArea>
    </workAreas>

    <animations>
	
		<!--animation name="moveSupport">
            <part node="Zaglushka"  startTime="0" endTime="0.5" startRot="83 0 0"  endRot="-30 0 0" />
            <part node="Zamok" 		startTime="0" endTime="0.5" startRot="-60 0 0" endRot="0 0 0" />
        </animation-->

        <animation name="turnedOnAnimation" looping="true">
            <part node="Blades" startTime="0.0" endTime="0.5"  	startTrans="0.03 0 0"  endTrans="-0.03 0 0" />
            <part node="Blades" startTime="0.5" endTime="1"  	startTrans="-0.03 0 0" endTrans="0.03 0 0" />
			
			<part node="BladesPPK" startTime="0.0" endTime="0.5"  	startTrans="0.03 0 0"  endTrans="-0.03 0 0" />
            <part node="BladesPPK" startTime="0.5" endTime="1"  	startTrans="-0.03 0 0" endTrans="0.03 0 0" />

            <part node="canolaExtension_sideKnifesRight01" startTime="0" endTime="0.5" startTrans="0 0 0" 		endTrans="0 -0.06 0"/>
            <part node="canolaExtension_sideKnifesRight01" startTime="0.5" endTime="1" startTrans="0 -0.06 0" 	endTrans="0 0 0"/>
            <part node="canolaExtension_sideKnifesRight02" startTime="0" endTime="0.5" startTrans="0 0 0" 		endTrans="0 0.06 0"/>
            <part node="canolaExtension_sideKnifesRight02" startTime="0.5" endTime="1" startTrans="0 0.06 0" 	endTrans="0 0 0"/>

            <part node="canolaExtension_sideKnifesLeft01" startTime="0" endTime="0.5" startTrans="0 0 0" 		endTrans="0 -0.06 0"/>
            <part node="canolaExtension_sideKnifesLeft01" startTime="0.5" endTime="1" startTrans="0 -0.06 0" 	endTrans="0 0 0"/>
            <part node="canolaExtension_sideKnifesLeft02" startTime="0" endTime="0.5" startTrans="0 0 0" 		endTrans="0 0.06 0"/>
            <part node="canolaExtension_sideKnifesLeft02" startTime="0.5" endTime="1" startTrans="0 0.06 0" 	endTrans="0 0 0"/>
        </animation>
		<animation name="Part01Rot">
            <part node="Shitok02"           startTime="0.1" endTime="1.2" startRot="0 0 0" 	endRot="0 0 90" />
			<sound template="metalOpen"  	startTime="0.1" direction="1"  volumeScale="1.5" pitchScale="0.9" linkNode="Shitok02"/>
			<sound template="metalClose" 	startTime="0.1" direction="-1" volumeScale="1.5" pitchScale="1.3" linkNode="Shitok02"/>
		</animation>
		<animation name="Part02Rot">
            <part node="Shitok03"           startTime="0.1" endTime="1.2" startRot="0 0 0" 	endRot="0 0 110" />
			<sound template="metalOpen"  	startTime="0.1" direction="1"  volumeScale="1.5" pitchScale="0.9" linkNode="Shitok03"/>
			<sound template="metalClose" 	startTime="0.1" direction="-1" volumeScale="1.5" pitchScale="1.3" linkNode="Shitok03"/>
		</animation>
    </animations>
	
	<interactiveControl>
        <interactiveControlConfigurations title="$l10n_actionIC_Animation">
			<interactiveControlConfiguration name="$l10n_actionIC_SIC"/>
            <interactiveControlConfiguration name="$l10n_actionIC_IC">
				<interactiveControls>
					<outdoorTrigger node="sic_playerTrigger" />
					<!-- Part01Rot -->
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="Shitok02_OUT" size="0.05" type="OUTDOOR" />
						<animation name="Part01Rot" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					<!-- Part02Rot -->
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="Shitok03_OUT" size="0.05" type="OUTDOOR" />
						<animation name="Part02Rot" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
                   
				</interactiveControls>
			</interactiveControlConfiguration>
           
		  </interactiveControlConfigurations>
	</interactiveControl>

    <cylindered>
        <movingTools>
            <movingTool node="ReelArm" playSound="true">
                <controls axis="AXIS_CUTTER_REEL2" invertAxis="true" mouseSpeedFactor="0.9" iconName="REEL_TRANSLATE_Y"/>
                <rotation rotSpeed="20" rotAcceleration="50" rotMax="4" rotMin="-10" startRot="0"/>
            </movingTool>
            <movingTool node="reelMover" playSound="true" >
                <controls axis="AXIS_CUTTER_REEL" invertAxis="false" mouseSpeedFactor="0.9" iconName="REEL_TRANSLATE_X" />
                <translation transSpeed="0.1" transAcceleration="10" transMax="0.01" transMin="-0.2" translationAxis="3" startTrans="0"/>
            </movingTool>
            <movingTool node="reel">
                <dependentPart node="spike01"/>
                <dependentPart node="spike02"/>
                <dependentPart node="spike03"/>
                <dependentPart node="spike04"/>
                <dependentPart node="spike05"/>
            </movingTool>
        </movingTools>

        <movingParts>

            <movingPart node="HidrJSKLeft" 	referencePoint="reelArmHydraulic02Ref" referenceFrame="reelArmHydraulic02Ref" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="HidrJSKLeftPunch"/>
            </movingPart>
			<movingPart node="HidrJSKRight" referencePoint="reelArmHydraulic01Ref" referenceFrame="reelArmHydraulic01Ref" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="HidrJSKRightPunch"/>
            </movingPart>

            <movingPart node="spike01" referenceFrame="SpicesRef"/>
            <movingPart node="spike02" referenceFrame="SpicesRef"/>
            <movingPart node="spike03" referenceFrame="SpicesRef"/>
            <movingPart node="spike04" referenceFrame="SpicesRef"/>
            <movingPart node="spike05" referenceFrame="SpicesRef"/>
        </movingParts>

        <sounds>
            <hydraulic template="hydraulicOpen02" linkNode="0>"/>
        </sounds>
    </cylindered>

    <cutter fruitTypeCategories="grainHeader">
		 <fruitExtraObjects>
             <fruitExtraObject node="GrainExtension" isDefault="true"/>
			 <fruitExtraObject fruitType="canola" 	node="CanolaExtension"/>
         </fruitExtraObjects>
		<sounds>
            <cut template="cropCutting" />
        </sounds>

        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="cutterEffectLinkNode">
                <motionPathEffect textureFilename="Textures/drumArray.dds" numRows="32" rowLength="42" minFade="0.06" textureRealWidth="16" speedScale="0.16"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.2" worldSpace="false" useCuttingWidth="false"/>
        </effect>
		
		<automaticTilt raycastNode1="heightNode01" raycastNode2="heightNode03"/>
		
        <animationNodes>
            <animationNode node="reel" 						rotSpeed="180" 	rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="outerReel001" 				rotSpeed="180" 	rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="RotPart004" 				rotSpeed="900" 	rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="RotPart002" 				rotSpeed="-900" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="RotPart001" 				rotSpeed="600" 	rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="RotPart003" 				rotSpeed="-600" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="RotPart005" 				rotSpeed="-900" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="RotPart006" 				rotSpeed="450" 	rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="RotPart007" 				rotSpeed="450" 	rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="RotPart008" 				rotSpeed="450" 	rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="RotPart009" 				rotSpeed="500" 	rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="RotPart010" 				rotSpeed="450" 	rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="RotPart011" 				rotSpeed="600" 	rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="Rotor" 					rotSpeed="1000" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="Shnek" 					rotSpeed="500" 	rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="Chain01"       			rotSpeed="600"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="Chain02"         			rotSpeed="-600" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="Belt01"         			rotSpeed="-300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
        </animationNodes>
    </cutter>

    <powerTakeOffs>
        <input inputNode="ptoLeft" inputAttacherJointIndices="1" aboveAttacher="true" detachNode="ptoLeftDetach" ptoName="LEFT_PTO" filename="$data/shared/assets/powerTakeOffs/walterscheidWWZ.xml"/>
    </powerTakeOffs>

    <turnOnVehicle turnedOnByAttacherVehicle="true">
        <turnedOnAnimation name="turnedOnAnimation" speedScale="6" turnOnFadeTime="2" turnOffFadeTime="3"/>
		<sounds>
            <work file="sounds/header_vario_work.ogg" pitchScale="1" volumeScale="1.7" fadeIn="1">
				<volume indoor="0.15" outdoor="1.0"/>
			</work>
			<stop file="sounds/header_vario_stop.ogg" pitchScale="1" volumeScale="1.7">
				<volume indoor="0.15" outdoor="1.0"/>
			</stop>
        </sounds>
    </turnOnVehicle>

    <dynamicMount forceLimitScale="1"/>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionNode" width="6.5" height="2.2"/>
        <agentAttachment width="6.5" height="2" length="2.4" lengthOffset="-0.3"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-3.615" maxX="3.75" minZ="-0.73" maxZ="0.7" yOffset="0.45" />
    </foliageBending>

	
	<baseColorConfigurations price="600" title="$l10n_configuration_Frame">
	
		<baseColorConfiguration name="AEBI_RED1" 		 	color="AEBI_RED1"/>
		<baseColorConfiguration name="AGROMASZ_REDPAINT"  	color="AGROMASZ_REDPAINT"/>
        <baseColorConfiguration name="AMAZONE_RED1" 		color="AMAZONE_RED1"/>
        <baseColorConfiguration name="ANNABURGER_RED1" 	 	color="ANNABURGER_RED1"/>
		<baseColorConfiguration name="ARCUSIN_RED1" 		color="ARCUSIN_RED1"/>
		<baseColorConfiguration name="BIZON_RED1" 		 	color="BIZON_RED1"/>
		<baseColorConfiguration name="BRANTNER_RED1" 	 	color="BRANTNER_RED1"/>
		<baseColorConfiguration name="CAPELLO_RED1" 		color="CAPELLO_RED1"/>
		<baseColorConfiguration name="CHALLENGER_RED1"  	color="CHALLENGER_RED1"/>
		<baseColorConfiguration name="CLAAS_RED1" 		 	color="CLAAS_RED1"/>
		<baseColorConfiguration name="DUEVELSDORF_RED1"  	color="DUEVELSDORF_RED1"/>
		<baseColorConfiguration name="FLEXICOIL_RED1"  		color="FLEXICOIL_RED1"/>
		<material materialSlotName="red_metal_mat"/>
		
	</baseColorConfigurations>
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
	  <i3dMapping id="Header_main_component" node="0>" />
	  <i3dMapping id="Header_vis" node="0>0" />
	  <i3dMapping id="attachable" node="0>0|0" />
	  <i3dMapping id="attacherJoint" node="0>0|0|0" />
	  <i3dMapping id="ptoLeft" node="0>0|0|1" />
	  <i3dMapping id="ptoLeftDetach" node="0>0|0|2" />
	  <i3dMapping id="connectionHoses" node="0>0|0|3" />
	  <i3dMapping id="Connector" node="0>0|0|3|0|0" />
	  <i3dMapping id="hydraulicOut" node="0>0|0|3|0|1" />
	  <i3dMapping id="hydraulicIn01" node="0>0|0|3|0|2" />
	  <i3dMapping id="hydraulicIn02" node="0>0|0|3|0|3" />
	  <i3dMapping id="electric" node="0>0|0|3|1" />
	  <i3dMapping id="cab" node="0>0|0|3|1|1" />
	  <i3dMapping id="referencePoint" node="0>0|0|3|1|0" />
	  <i3dMapping id="LocalHose01Start" node="0>0|0|3|2" />
	  <i3dMapping id="LocalHose02Start" node="0>0|0|3|3" />
	  <i3dMapping id="LocalHose03Start" node="0>0|0|3|4" />
	  <i3dMapping id="LocalHose04Start" node="0>0|0|3|5" />
	  <i3dMapping id="LocalHose05Start" node="0>0|0|3|6" />
	  <i3dMapping id="LocalHose06Start" node="0>0|0|3|7" />
	  <i3dMapping id="LocalHose07Start" node="0>0|0|3|8" />
	  <i3dMapping id="heightNode03" node="0>0|0|4" />
	  <i3dMapping id="heightNode01" node="0>0|0|5" />
	  <i3dMapping id="heightNode02" node="0>0|0|6" />
	  <i3dMapping id="movingParts" node="0>0|1" />
	  <i3dMapping id="ReelArm" node="0>0|1|0" />
	  <i3dMapping id="reelMoverRot" node="0>0|1|0|0" />
	  <i3dMapping id="reelMoverTrans" node="0>0|1|0|0|0" />
	  <i3dMapping id="reelMover" node="0>0|1|0|0|0|0" />
	  <i3dMapping id="reel" node="0>0|1|0|0|0|0|0" />
	  <i3dMapping id="spike01" node="0>0|1|0|0|0|0|0|0" />
	  <i3dMapping id="spike03" node="0>0|1|0|0|0|0|0|1" />
	  <i3dMapping id="spike02" node="0>0|1|0|0|0|0|0|2" />
	  <i3dMapping id="spike04" node="0>0|1|0|0|0|0|0|3" />
	  <i3dMapping id="spike05" node="0>0|1|0|0|0|0|0|4" />
	  <i3dMapping id="Motovilo" node="0>0|1|0|0|0|0|0|5" />
	  <i3dMapping id="vis" node="0>0|1|0|0|0|0|1" />
	  <i3dMapping id="RotatingPartMotovilo" node="0>0|1|0|0|0|0|1|0" />
	  <i3dMapping id="ReelMove" node="0>0|1|0|0|0|0|1|1" />
	  <i3dMapping id="outerReel001" node="0>0|1|0|0|0|0|2|0" />
	  <i3dMapping id="RotPartReel" node="0>0|1|0|0|0|0|3" />
	  <i3dMapping id="Chain01" node="0>0|1|0|0|0|0|3|0" />
	  <i3dMapping id="RotPart004" node="0>0|1|0|0|0|0|3|1" />
	  <i3dMapping id="RotPart002" node="0>0|1|0|0|0|0|3|2" />
	  <i3dMapping id="Decal012" node="0>0|1|0|0|0|0|4" />
	  <i3dMapping id="SpicesRef" node="0>0|1|0|1" />
	  <i3dMapping id="reelArmHydraulic01Ref" node="0>0|1|0|2" />
	  <i3dMapping id="reelArmHydraulic02Ref" node="0>0|1|0|3" />
	  <i3dMapping id="LocalHose01End" node="0>0|1|0|4" />
	  <i3dMapping id="LocalHose02End" node="0>0|1|0|5" />
	  <i3dMapping id="LocalHose05End" node="0>0|1|0|6" />
	  <i3dMapping id="LocalHose06End" node="0>0|1|0|7" />
	  <i3dMapping id="Shitok02" node="0>0|1|0|8" />
	  <i3dMapping id="Shitok02_OUT" node="0>0|1|0|8|0" />
	  <i3dMapping id="Decal003" node="0>0|1|0|8|1" />
	  <i3dMapping id="Decal002" node="0>0|1|0|8|2" />
	  <i3dMapping id="Decal001" node="0>0|1|0|8|3" />
	  <i3dMapping id="DecalBrand" node="0>0|1|0|8|4" />
	  <i3dMapping id="Decal013" node="0>0|1|0|9" />
	  <i3dMapping id="Chain" node="0>0|1|1" />
	  <i3dMapping id="Chain02" node="0>0|1|1|0" />
	  <i3dMapping id="RotPart" node="0>0|1|2" />
	  <i3dMapping id="RotPart001" node="0>0|1|2|0" />
	  <i3dMapping id="RotPart003" node="0>0|1|2|1" />
	  <i3dMapping id="RotPart005" node="0>0|1|2|2" />
	  <i3dMapping id="RotPart006" node="0>0|1|2|3" />
	  <i3dMapping id="RotPart007" node="0>0|1|2|4" />
	  <i3dMapping id="RotPart008" node="0>0|1|2|5" />
	  <i3dMapping id="RotPart009" node="0>0|1|2|6" />
	  <i3dMapping id="RotPart010" node="0>0|1|2|7" />
	  <i3dMapping id="RotPart011" node="0>0|1|2|8" />
	  <i3dMapping id="Rotor" node="0>0|1|2|9" />
	  <i3dMapping id="BladesRot" node="0>0|1|2|10" />
	  <i3dMapping id="Blades" node="0>0|1|2|10|0" />
	  <i3dMapping id="knifesDecal" node="0>0|1|2|10|0|0" />
	  <i3dMapping id="Shnek" node="0>0|1|3" />
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</vehicle>
