<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>PSP 10</name>
            <specs>
                <workingWidth>5.6</workingWidth>
            </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>store_psp10.png</image>
        <price>9300</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ROSTSELMASH</brand>
        <category>specialHeaders</category>
		<shopFoldingState>1</shopFoldingState>
        <shopTranslationOffset>0 0.389 -0.023</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <shopHeight>4</shopHeight>
    </storeData>
	
	<base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>PSP10.i3d</filename>
        <size width="6.5" length="3.5" lengthOffset="0.2"/>
        <speedLimit value="10"/>
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="2000" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER" />
        <mapHotspot type="CUTTER" />
    </base>
	
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter">
                <heightNode node="heightNode01"/>
                <heightNode node="heightNode02"/>
                <heightNode node="heightNode03"/>
                <distanceToGround lower="0.6" upper="1.6"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
    </attachable>
	
	<powerConsumer ptoRpm="540" neededMaxPtoPower="80"/>
	
	<groundReferenceNodes>
        <groundReferenceNode node="heightNode02" threshold="0.5" />
    </groundReferenceNodes>
	
	<workAreas>
        <workArea type="cutter" functionName="processCutterArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <chopperArea index="2" />
            <testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="8" areaWidthScale="0.25"/>
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight" />
        </workArea>
    </workAreas>
	
	<cutter fruitTypeCategories="maizeHeader" >
        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="effectNodePlant">
                <motionPathEffect textureFilename="$data/vehicles/caseIH/header4408/plantArray.dds" textureRealWidth="9.5" numRows="12" rowLength="8" minFade="0.19" visibilityY="50 0" />
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_FRUITS" linkNode="effectNodeFruit">
                <motionPathEffect textureFilename="$data/vehicles/caseIH/header4408/fruitArray.dds" textureRealWidth="9.5" numRows="12" rowLength="28" speedScale="0.23" verticalOffset="0" minFade="0.09" startDelay="0.4" stopDelay="0.6" />
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_THRESHING" linkNode="effectNodeThreshing">
                <motionPathEffect textureFilename="$data/vehicles/caseIH/header4408/threshingArray.dds" textureRealWidth="9.5" numRows="12" rowLength="10" verticalOffset="0" minFade="0.15" startDelay="0.2" stopDelay="0.6"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </effect>
		
        <animationNodes>
            <animationNode node="ShnekPSP" rotSpeed="700" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="ValZvezdiPSP1200" rotSpeed="800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="ValZvezdiPSP1500" rotSpeed="800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="Zvezdi1PSP" rotSpeed="-1100" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="Zvezdi2PSP" rotSpeed="1100" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="Zvezdi3PSP" rotSpeed="-1100" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="Zvezdi4PSP" rotSpeed="1100" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper1" rotSpeed="-1100" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper2" rotSpeed="-1100" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper3" rotSpeed="-1100" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper4" rotSpeed="-1100" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper5" rotSpeed="1100" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper6" rotSpeed="1100" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper7" rotSpeed="1100" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper8" rotSpeed="1100" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
			<animationNode node="TsepPSP1" rotSpeed="65"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="TsepPSP2" rotSpeed="-85"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="TsepPSP3" rotSpeed="-85"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="chains1" rotSpeed="250" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="chains2" rotSpeed="-190" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="Lenta" rotSpeed="-80" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
			<animationNode node="Lenta_2" rotSpeed="-80" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
        </animationNodes>
		
		<automaticTilt raycastNode1="heightNode01" raycastNode2="heightNode03"/>
        <sounds>
            <cut template="cropCuttingSunflower" volumeScale="3"/>
        </sounds>
    </cutter>
	
	<animations>
        <animation name="moveSupport">
            <part node="LapiZ" startTime="0" endTime="0.5" startRot="54 0.917 0.207" endRot="0 0 0"/>
			<part node="supportCol" startTime="0" endTime="0.5" startTrans="0 1.26 0.2" endTrans="0 -0.214 -0.045"/>
			<part node="LapiP" startTime="0" endTime="0.5" startRot="-76 0.917 0.207" endRot="0 0 0"/>
			<part node="TsepPSP2" startTime="0"    endTime="0.05" visibility="true" />
            <part node="TsepPSP2" startTime="0.05" endTime="0.1"  visibility="false" />
			<part node="TsepPSP3" startTime="0"    endTime="0.05" visibility="true" />
            <part node="TsepPSP3" startTime="0.05" endTime="0.1"  visibility="false" />
			
			<sound template="slideOpen"    startTime="0.01" endTime="0.49" volumeScale="2" pitchScale="2" linkNode="LapiZ"/>
            <sound template="vibratingImp" startTime="0.01" direction="-1" volumeScale="2" pitchScale="2" linkNode="LapiZ"/>
        </animation>
		
		<animation name="Shiti"> 
			<part node="Shitki" startTime="0" endTime="0.02" visibility="true" />
			<part node="Shitki" startTime="0.02" endTime="0.04" visibility="false" />
		</animation>
    </animations>
	
	<interactiveControl>
        <interactiveControlConfigurations title="$l10n_actionIC_Animation">
            <interactiveControlConfiguration name="$l10n_actionIC_IC">
				<interactiveControls>
					<outdoorTrigger node="playerTrigger" />
					
					<!-- щиты жатки -->
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="shit1_OUT" size="0.055" type="OUTDOOR" />
						<animation name="Shiti" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
				</interactiveControls>
			</interactiveControlConfiguration>
		</interactiveControlConfigurations>
	</interactiveControl>
	
	<turnOnVehicle turnedOnByAttacherVehicle="true">
        <sounds>
            <start template="maizeHeaderStart" pitchScale="0.8" volumeScale="0.4"/>
            <work  template="maizeHeaderLoop"  pitchScale="0.8" volumeScale="0.4"/>
            <stop  template="maizeHeaderStop"  pitchScale="0.8" volumeScale="0.4"/>
        </sounds>
    </turnOnVehicle>
	
	<ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger useSize="true" width="6.0" height="1.5"/>
        <agentAttachment useSize="true"/>
    </ai>

    <dynamicMount forceLimitScale="1"/>
	
	<foliageBending>
        <bendingNode minX="-2.8" maxX="2.8" minZ="-1.3" maxZ="0.8" yOffset="0.2" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
	
	<baseColorConfigurations> 
        <baseColorConfiguration materialTemplateName="DEUTZ_RED1" isDefault="true"/>
		<baseColorConfiguration materialTemplateName="DEUTZ_ORANGE1"/>
        <baseColorConfiguration materialTemplateName="RUDOLFHOERMANN_RED"/>
		<baseColorConfiguration materialTemplateName="BRANTNER_GREEN1"/>
		<baseColorConfiguration materialTemplateName="OXBO_GREEN1"/>
        <baseColorConfiguration materialTemplateName="MAN_BLUE3"/>

        <material materialSlotName="pspKorpus_mat"/>
		<material materialSlotName="setkaPSP_mat" />
    </baseColorConfigurations>
	
	<!-- Цвет делителей -->
	<designColorConfigurations  price="0" title="$l10n_configuration_dividersMaterial">
		<designColorConfiguration color="DEUTZ_RED1" isDefault="true"/>
		<designColorConfiguration color="DEUTZ_ORANGE1"/>
        <designColorConfiguration color="RUDOLFHOERMANN_RED" />
        <designColorConfiguration color="ROSTSELMASH_ORANGE2" />
        <designColorConfiguration color="KUHN_RED2" />		

        <material materialSlotName="deliteli_mat"/>				
    </designColorConfigurations>
	
	<!-- Цвет щитков -->
	<designColor2Configurations  price="0" title="$l10n_configuration_shieldsMaterial">
        <designColor2Configuration color="DEUTZ_RED1" isDefault="true"/>
		<designColor2Configuration color="DEUTZ_ORANGE1"/>
        <designColor2Configuration color="RUDOLFHOERMANN_RED"/>
		<designColor2Configuration color="BRANTNER_GREEN1"/>
		<designColor2Configuration color="OXBO_GREEN1"/>
        <designColor2Configuration color="BIZON_GRAY1"/>		

        <material materialSlotName="shitki_mat"/>				
    </designColor2Configurations>
	
	<!-- Цвет наклеек -->
	<designColor3Configurations  price="0" title="$l10n_configuration_decalGuMaterial">
		<designColor3Configuration color="AGROMASZ_WHITEPAINT" isDefault="true"/>
		<designColor3Configuration color="ROSTSELMASH_ORANGE2"/>
        <designColor3Configuration color="DEUTZ_RED1" />
        <designColor3Configuration color="KUHN_RED2"/>		

        <material materialSlotName="decalPSP1color_mat"/>				
    </designColor3Configurations>
	
	<designColor4Configurations title="$l10n_configuration_nomerMaterial" useDefaultColors="true" price="0">
        <material materialSlotName="nomera_mat" materialTemplateUseColorOnly="true"/>
        <designColor4Configuration name="configuration_decalGuMaterial" price="0" isDefault="true" materialTemplateName="ANDERSONGROUP_YELLOW1"/>
    </designColor4Configurations>

    <designConfigurations>
        <designConfiguration name="$l10n_configuration_design_a">
            <objectChange node="DecalPSP_Shiti1" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="decal_psp1" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="DecalPSP1" visibilityActive="true" visibilityInactive="false"/>			
        </designConfiguration>	
        <designConfiguration name="$l10n_configuration_design_b_1">
            <objectChange node="DecalPSP_Shiti2" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="DecalPSP2" visibilityActive="true" visibilityInactive="false"/>			
        </designConfiguration>
		<designConfiguration name="$l10n_configuration_design_V">
            <objectChange node="DecalPSP_Shiti_V" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="decal_psp1" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="dec_psp_V" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="Tsep_PSP3" visibilityActive="false" visibilityInactive="true" />			
        </designConfiguration>
    </designConfigurations>
	
	<design2Configurations title="$l10n_configuration_number" >
            <design2Configuration name="$l10n_configuration_no_number" price="0" >
            </design2Configuration>
            <design2Configuration name="$l10n_configuration_01" price="0" >
				<objectChange node="Plane1" visibilityActive="true" visibilityInactive="false" />
            </design2Configuration>
			<design2Configuration name="$l10n_configuration_02" price="0" >
				<objectChange node="Plane2" visibilityActive="true" visibilityInactive="false" />
            </design2Configuration>
            <design2Configuration name="$l10n_configuration_03" price="0" >
				<objectChange node="Plane3" visibilityActive="true" visibilityInactive="false" />
            </design2Configuration>
			<design2Configuration name="$l10n_configuration_04" price="0" >
				<objectChange node="Plane4" visibilityActive="true" visibilityInactive="false" />
            </design2Configuration>
            <design2Configuration name="$l10n_configuration_05" price="0" >
				<objectChange node="Plane5" visibilityActive="true" visibilityInactive="false" />
            </design2Configuration>
			<design2Configuration name="$l10n_configuration_06" price="0" >
				<objectChange node="Plane6" visibilityActive="true" visibilityInactive="false" />
            </design2Configuration>
            <design2Configuration name="$l10n_configuration_07" price="0" >
				<objectChange node="Plane7" visibilityActive="true" visibilityInactive="false" />
            </design2Configuration>
			<design2Configuration name="$l10n_configuration_08" price="0" >
				<objectChange node="Plane8" visibilityActive="true" visibilityInactive="false" />
            </design2Configuration>
			<design2Configuration name="$l10n_configuration_09" price="0" >
				<objectChange node="Plane9" visibilityActive="true" visibilityInactive="false" />
            </design2Configuration>
            <design2Configuration name="$l10n_configuration_10" price="0">
				<objectChange node="Plane10" visibilityActive="true" visibilityInactive="false" />
            </design2Configuration>
    </design2Configurations>
		
	<design3Configurations title="$l10n_configuration_ShieldsGu">
        <design3Configuration name="$l10n_configuration_GU_all">
            <objectChange node="Shitki" visibilityActive="true" visibilityInactive="false"/>			
        </design3Configuration>	
        <design3Configuration name="$l10n_configuration_GU_none">
            <objectChange node="Shitki"  visibilityActive="false" visibilityInactive="true"/>				
        </design3Configuration>
    </design3Configurations>
	
	<design4Configurations title="$l10n_configuration_nakl">
        <design4Configuration name="$l10n_configuration_1200">
            <objectChange node="dobavka" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="ValZvezdiPSP1200" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="TsepPSP2" translationActive="-0.15 0.526 -1.082" />
			<objectChange node="TsepPSP3" translationActive="0.15 0 0" />			
        </design4Configuration>	
        <design4Configuration name="$l10n_configuration_1500">
            <objectChange node="ValZvezdiPSP1500" visibilityActive="true" visibilityInactive="false"/>				
        </design4Configuration>
    </design4Configurations>
	
	<configurationSets title="$l10n_configuration_modification" >
	    <configurationSet name="$l10n_configuration_donA" >
			<configuration name="design" index="1"/>
        </configurationSet>
		<configurationSet name="$l10n_configuration_donB" >
			<configuration name="design" index="2"/>
        </configurationSet>
		<configurationSet name="$l10n_configuration_Vector" >
			<configuration name="design" index="3"/>
			<configuration name="design4" index="1"/>
			<configuration name="baseColor" index="6"/>
			<configuration name="designColor" index="5"/>
			<configuration name="designColor2" index="6"/>
			<configuration name="designColor3" index="4"/>			
        </configurationSet>
    </configurationSets>

	
	<i3dMappings>
  <i3dMapping id="rostselmashPSP10_component1" node="0>" />
  <i3dMapping id="korpusPSP" node="0>0" />
  <i3dMapping id="attachers" node="0>0|0" />
  <i3dMapping id="attacherJoint" node="0>0|0|0" />
  <i3dMapping id="heightNode01" node="0>0|0|0|0" />
  <i3dMapping id="heightNode02" node="0>0|0|0|1" />
  <i3dMapping id="heightNode03" node="0>0|0|0|2" />
  <i3dMapping id="ptoInputNode1" node="0>0|0|1" />
  <i3dMapping id="ptoDetachNode1" node="0>0|0|1|0" />
  <i3dMapping id="ptoInputNode2" node="0>0|0|2" />
  <i3dMapping id="ptoDetachNode2" node="0>0|0|2|0" />
  <i3dMapping id="support" node="0>0|1" />
  <i3dMapping id="supportCol" node="0>0|1|0" />
  <i3dMapping id="LapiP" node="0>0|1|1" />
  <i3dMapping id="LapiZ" node="0>0|1|2" />
  <i3dMapping id="ShnekPSP" node="0>0|2" />
  <i3dMapping id="bottomRotors" node="0>0|3" />
  <i3dMapping id="chopper1" node="0>0|3|0" />
  <i3dMapping id="chopper2" node="0>0|3|1" />
  <i3dMapping id="chopper3" node="0>0|3|2" />
  <i3dMapping id="chopper4" node="0>0|3|3" />
  <i3dMapping id="chopper5" node="0>0|3|4" />
  <i3dMapping id="chopper6" node="0>0|3|5" />
  <i3dMapping id="chopper7" node="0>0|3|6" />
  <i3dMapping id="chopper8" node="0>0|3|7" />
  <i3dMapping id="upperRotors" node="0>0|4" />
  <i3dMapping id="ValZvezdiPSP1200" node="0>0|4|0" />
  <i3dMapping id="ValZvezdiPSP1500" node="0>0|4|1" />
  <i3dMapping id="Zvezdi1PSP" node="0>0|4|2" />
  <i3dMapping id="Zvezdi2PSP" node="0>0|4|3" />
  <i3dMapping id="Zvezdi3PSP" node="0>0|4|4" />
  <i3dMapping id="Zvezdi4PSP" node="0>0|4|5" />
  <i3dMapping id="chains" node="0>0|5" />
  <i3dMapping id="chains1" node="0>0|5|0" />
  <i3dMapping id="chains2" node="0>0|5|1" />
  <i3dMapping id="TsepPSP1" node="0>0|5|2" />
  <i3dMapping id="TsepPSP2" node="0>0|5|3" />
  <i3dMapping id="Tsep_PSP3" node="0>0|5|4" />
  <i3dMapping id="TsepPSP3" node="0>0|5|4|0" />
  <i3dMapping id="Lenta" node="0>0|5|5" />
  <i3dMapping id="Lenta_2" node="0>0|5|6" />
  <i3dMapping id="workAreas" node="0>0|6" />
  <i3dMapping id="workAreaStart" node="0>0|6|0" />
  <i3dMapping id="workAreaWidth" node="0>0|6|0|0" />
  <i3dMapping id="workAreaHeight" node="0>0|6|0|1" />
  <i3dMapping id="workAreaStrawStart" node="0>0|6|1" />
  <i3dMapping id="workAreaStrawWidth" node="0>0|6|1|0" />
  <i3dMapping id="workAreaStrawHeight" node="0>0|6|1|1" />
  <i3dMapping id="effects" node="0>0|7" />
  <i3dMapping id="CutterMotionPathEffects" node="0>0|7|0" />
  <i3dMapping id="effectNodePlant" node="0>0|7|0|0" />
  <i3dMapping id="effectNodeFruit" node="0>0|7|0|1" />
  <i3dMapping id="effectNodeThreshing" node="0>0|7|0|2" />
  <i3dMapping id="smokeEmitter" node="0>0|7|1" />
  <i3dMapping id="ai" node="0>0|8" />
  <i3dMapping id="aiMarkerLeft" node="0>0|8|0" />
  <i3dMapping id="aiMarkerRight" node="0>0|8|1" />
  <i3dMapping id="aiMarkerBack" node="0>0|8|2" />
  <i3dMapping id="visual" node="0>0|9" />
  <i3dMapping id="Shitki" node="0>0|9|0" />
  <i3dMapping id="DecalPSP_Shiti1" node="0>0|9|0|0" />
  <i3dMapping id="DecalPSP_Shiti2" node="0>0|9|0|1" />
  <i3dMapping id="DecalPSP_Shiti_V" node="0>0|9|0|2" />
  <i3dMapping id="shitVal" node="0>0|9|1" />
  <i3dMapping id="DecalPSP1" node="0>0|9|2" />
  <i3dMapping id="DecalPSP2" node="0>0|9|3" />
  <i3dMapping id="dec_psp_V" node="0>0|9|4" />
  <i3dMapping id="decal_psp1" node="0>0|9|5" />
  <i3dMapping id="dobavka" node="0>0|9|6" />
  <i3dMapping id="SetkaPSP" node="0>0|9|7" />
  <i3dMapping id="nomer" node="0>0|9|8" />
  <i3dMapping id="Plane1" node="0>0|9|8|0" />
  <i3dMapping id="Plane2" node="0>0|9|8|1" />
  <i3dMapping id="Plane3" node="0>0|9|8|2" />
  <i3dMapping id="Plane4" node="0>0|9|8|3" />
  <i3dMapping id="Plane5" node="0>0|9|8|4" />
  <i3dMapping id="Plane6" node="0>0|9|8|5" />
  <i3dMapping id="Plane7" node="0>0|9|8|6" />
  <i3dMapping id="Plane8" node="0>0|9|8|7" />
  <i3dMapping id="Plane9" node="0>0|9|8|8" />
  <i3dMapping id="Plane10" node="0>0|9|8|9" />
  <i3dMapping id="playerTrigger" node="0>0|10" />
  <i3dMapping id="shit1_OUT" node="0>0|11" />
</i3dMappings>
</vehicle>