<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Falcon 800</name>
            <specs>
                <workingWidth>5.6</workingWidth>
            </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>store_psp810.png</image>
        <price>10300</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ROSTSELMASH</brand>
        <category>specialHeaders</category>
		<shopFoldingState>1</shopFoldingState>
        <shopTranslationOffset>0 0.085 -0.023</shopTranslationOffset>
        <shopRotationOffset>0.0 0 0</shopRotationOffset>
        <shopHeight>4</shopHeight>
    </storeData>
	
	<base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>rsmPSP810.i3d</filename>
        <size width="6.5" length="3.5" lengthOffset="0.2"/>
        <speedLimit value="12"/>
        <components>
            <component solverIterationCount="10" mass="2000" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER" />
        <mapHotspot type="CUTTER" />
    </base>
	
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter">
                <heightNode node="heightNode1"/>
                <heightNode node="heightNode2"/>
                <heightNode node="heightNode3"/>
                <distanceToGround lower="0.6" upper="1.6" />
            </inputAttacherJoint>
        </inputAttacherJoints>
		<support animationName="moveSupport"/>
    </attachable>
	
	<powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputNode1" aboveAttacher="true" detachNode="ptoDetachNode1" ptoName="LEFT_PTO"/>
		<input inputAttacherJointIndices="1" inputNode="ptoInputNode2" aboveAttacher="true" detachNode="ptoDetachNode2" ptoName="RIGHT_PTO"/>
    </powerTakeOffs>
	
	<powerConsumer ptoRpm="540" neededMaxPtoPower="80"/>
	
	<groundReferenceNodes>
        <groundReferenceNode node="heightNode2" threshold="0.5" />
    </groundReferenceNodes>
	
	<workAreas>
        <workArea type="cutter" functionName="processCutterArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <chopperArea index="2" />
			<testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="8" areaWidthScale="0.25"/>
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight" />
        </workArea>
    </workAreas>
		
	<cutter fruitTypes="sunflower">
		<effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="effectNodePlant">
                <motionPathEffect textureFilename="$data/vehicles/caseIH/header4408/plantArray.dds" textureRealWidth="9.5" numRows="12" rowLength="8" minFade="0.19" visibilityY="50 0" />
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_FRUITS" linkNode="effectNodeFruit">
                <motionPathEffect textureFilename="$data/vehicles/caseIH/header4408/fruitArray.dds" textureRealWidth="9.5" numRows="12" rowLength="28" speedScale="0.23" verticalOffset="0" minFade="0.09" startDelay="0.4" stopDelay="0.6" />
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_THRESHING" linkNode="effectNodeThreshing">
                <motionPathEffect textureFilename="$data/vehicles/caseIH/header4408/threshingArray.dds" textureRealWidth="9.5" numRows="12" rowLength="10" verticalOffset="0" minFade="0.15" startDelay="0.2" stopDelay="0.6"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </effect>
		
        <animationNodes>
            <animationNode node="rotor" rotSpeed="700" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper1" rotSpeed="-1200" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper2" rotSpeed="-1200" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper3" rotSpeed="-1200" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper4" rotSpeed="-1200" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper5" rotSpeed="1200" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper6" rotSpeed="1200" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper7" rotSpeed="1200" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chopper8" rotSpeed="1200" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="rotor1" rotSpeed="-1200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="chains1" rotSpeed="-150" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="chains2" rotSpeed="300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="lenta" rotSpeed="-80" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
			<animationNode node="lenta_zamki" rotSpeed="-80" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
        </animationNodes>
		
		<automaticTilt raycastNode1="heightNode1" raycastNode2="heightNode3"/>
        <sounds>
            <cut template="cropCuttingSunflower" volumeScale="3"/>
        </sounds>
    </cutter>
	
	<foldable>
	    <foldingConfigurations>
        <foldingConfiguration>
        <foldingParts startMoveDirection="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.1">
            <foldingPart animationName="folding" speedScale="1"/>
        </foldingParts>
		</foldingConfiguration>
       </foldingConfigurations>
    </foldable>
	
	<animations>
        <animation name="folding">
            <part node="delitel_bok" startTime="0" endTime="1" startRot="0 0 0" endRot="-166 0 0"/>
            <part node="deliteli" startTime="0" endTime="1" startRot="0 0 0" endRot="-180 0 0"/>
        </animation>
        <animation name="moveSupport">
            <part node="LapaZ" startTime="0" endTime="0.5" startTrans="-0.002 0.977 0.204" endTrans="-0.002 0.735 0.206"/>
			<part node="supportCol1" startTime="0" endTime="0.5" startTrans="0.712 1.123 0.847" endTrans="0.711 0.665 0.83"/>
			<part node="LapaP" startTime="0" endTime="0.5" startTrans="0 1.007 1.327" endTrans="0 0.709 1.342"/>
			
			<sound template="slideOpen"    startTime="0.01" endTime="0.49" volumeScale="2" pitchScale="2" linkNode="LapaZ"/>
            <sound template="vibratingImp" startTime="0.01" direction="-1" volumeScale="2" pitchScale="2" linkNode="LapaZ"/>
        </animation>
    </animations>
	
	<turnOnVehicle turnedOnByAttacherVehicle="true">
        <sounds>
            <start template="maizeHeaderStart" pitchScale="0.8" volumeScale="0.4"/>
            <work  template="maizeHeaderLoop"  pitchScale="0.8" volumeScale="0.4"/>
            <stop  template="maizeHeaderStop"  pitchScale="0.8" volumeScale="0.4"/>
        </sounds>
    </turnOnVehicle>
	
	<ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger useSize="true" width="6.0" height="1.5"/>
        <agentAttachment useSize="true"/>
    </ai>

    <dynamicMount forceLimitScale="1"/>
	
	<foliageBending>
        <bendingNode minX="-2.8" maxX="2.8" minZ="-1.3" maxZ="0.8" yOffset="0.2" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
	
	<designConfigurations>
	    <designConfiguration name="$l10n_configuration_design_5" price="0">
            <objectChange node="rsm_decal"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="zeb"  visibilityActive="false" visibilityInactive="true"/>
			
			<material materialSlotName="falconKorp_mat" materialTemplateName="MAN_BLUE4"/>
			<material materialSlotName="bok_mat" materialTemplateName="BIZON_GRAY1"/>
			<material materialSlotName="bokRed_mat" materialTemplateName="BIZON_GRAY1"/>
			<material materialSlotName="lifterRed_mat" materialTemplateName="MAN_BLUE4"/>
			<material materialSlotName="shnek_mat" materialTemplateName="MAN_BLUE4"/>
			<material materialSlotName="delitel_mat" materialTemplateName="metalPainted">
                    <colorScale value="0.708 0.05 0.01" />
            </material>
			<material materialSlotName="reduktor_mat" materialTemplateName="MAN_BLUE4"/>
			<material materialSlotName="setkaFalcon_mat" materialTemplateName="MAN_BLUE4"/>
        </designConfiguration>
		
	    <designConfiguration name="$l10n_configuration_design_6" price="0">
            <objectChange node="klever_white"  visibilityActive="true" visibilityInactive="false"/>
			
			<material materialSlotName="falconKorp_mat" materialTemplateName="metalPainted">
                    <colorScale value="0.292 0.491 0.098" />
            </material>
			<material materialSlotName="bok_mat" materialTemplateName="metalPainted">
                    <colorScale value="0.292 0.491 0.098" />
            </material>
			<material materialSlotName="bokRed_mat" materialTemplateName="metalPainted">
                    <colorScale value="0.292 0.491 0.098" />
            </material>
			<material materialSlotName="lifterRed_mat" materialTemplateName="metalPainted">
                    <colorScale value="0.292 0.491 0.098" />
            </material>
			<material materialSlotName="shnek_mat" materialTemplateName="metalPainted">
                    <colorScale value="0.708 0.144 0.044" />
            </material>
			<material materialSlotName="delitel_mat" materialTemplateName="metalPainted">
                    <colorScale value="0.708 0.144 0.044" />
            </material>
			<material materialSlotName="reduktor_mat" materialTemplateName="metalPainted">
                    <colorScale value="0.708 0.144 0.044" />
            </material>
			<material materialSlotName="setkaFalcon_mat" materialTemplateName="metalPainted">
                    <colorScale value="0.292 0.491 0.098" />
            </material>
        </designConfiguration>
		
        <designConfiguration name="$l10n_configuration_design_9" price="0">
		    <objectChange node="800_1"  visibilityActive="true" visibilityInactive="false"/>
			
            <material materialSlotName="falconKorp_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="bok_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="bokRed_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="lifterRed_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="shnek_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="delitel_mat" materialTemplateName="AGROMASZ_WHITEPAINT"/>
			<material materialSlotName="reduktor_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="setkaFalcon_mat" materialTemplateName="KUHN_RED2"/>
        </designConfiguration>
		
		<designConfiguration name="$l10n_configuration_design_10" price="0">
            <objectChange node="800_2"  visibilityActive="true" visibilityInactive="false"/>
			
            <material materialSlotName="falconKorp_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="bok_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="bokRed_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="lifterRed_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="shnek_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="delitel_mat" materialTemplateName="AGROMASZ_WHITEPAINT"/>
			<material materialSlotName="reduktor_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="setkaFalcon_mat" materialTemplateName="KUHN_RED2"/>
        </designConfiguration>
		
		<designConfiguration name="$l10n_configuration_design_11" price="0">
            <objectChange node="800_3"  visibilityActive="true" visibilityInactive="false"/>
			
            <material materialSlotName="falconKorp_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="bok_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="bokRed_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="lifterRed_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="shnek_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="delitel_mat" materialTemplateName="AGROMASZ_WHITEPAINT"/>
			<material materialSlotName="reduktor_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="setkaFalcon_mat" materialTemplateName="KUHN_RED2"/>
        </designConfiguration>
		
		<designConfiguration name="$l10n_configuration_design_12" price="0">
            <objectChange node="rsm_decal_2"  visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
    </designConfigurations>
	
	<design2Configurations title="$l10n_configuration_number" >
            <design2Configuration name="$l10n_configuration_no_number" price="0" >
            </design2Configuration>
            <design2Configuration name="$l10n_configuration_01" price="0" >
				<objectChange node="Plane1" visibilityActive="true" />
            </design2Configuration>
			<design2Configuration name="$l10n_configuration_02" price="0" >
				<objectChange node="Plane2" visibilityActive="true" />
            </design2Configuration>
            <design2Configuration name="$l10n_configuration_03" price="0" >
				<objectChange node="Plane3" visibilityActive="true" />
            </design2Configuration>
			<design2Configuration name="$l10n_configuration_04" price="0" >
				<objectChange node="Plane4" visibilityActive="true" />
            </design2Configuration>
            <design2Configuration name="$l10n_configuration_05" price="0" >
				<objectChange node="Plane5" visibilityActive="true" />
            </design2Configuration>
			<design2Configuration name="$l10n_configuration_06" price="0" >
				<objectChange node="Plane6" visibilityActive="true" />
            </design2Configuration>
            <design2Configuration name="$l10n_configuration_07" price="0" >
				<objectChange node="Plane7" visibilityActive="true" />
            </design2Configuration>
			<design2Configuration name="$l10n_configuration_08" price="0" >
				<objectChange node="Plane8" visibilityActive="true" />
            </design2Configuration>
			<design2Configuration name="$l10n_configuration_09" price="0" >
				<objectChange node="Plane9" visibilityActive="true" />
            </design2Configuration>
            <design2Configuration name="$l10n_configuration_10" price="0" >
				<objectChange node="Plane10" visibilityActive="true" />
            </design2Configuration>
    </design2Configurations>
	
	<designColorConfigurations title="$l10n_configuration_nomerMaterial" useDefaultColors="true" price="0">
        <material materialSlotName="nomera_mat" materialTemplateUseColorOnly="true"/>
        <designColorConfiguration name="$l10n_configuration_valueDefault" price="0" isDefault="true" materialTemplateName="ANDERSONGROUP_YELLOW1"/>
    </designColorConfigurations>
	
	<i3dMappings>
  <i3dMapping id="rostselmashPSP810_component1" node="0>" />
  <i3dMapping id="korpus800" node="0>0" />
  <i3dMapping id="attachable" node="0>0|0" />
  <i3dMapping id="attacherJoint" node="0>0|0|0" />
  <i3dMapping id="heightNode1" node="0>0|0|0|0" />
  <i3dMapping id="heightNode2" node="0>0|0|0|1" />
  <i3dMapping id="heightNode3" node="0>0|0|0|2" />
  <i3dMapping id="pto" node="0>0|0|1" />
  <i3dMapping id="ptoInputNode1" node="0>0|0|1|0" />
  <i3dMapping id="ptoDetachNode1" node="0>0|0|1|0|0" />
  <i3dMapping id="ptoInputNode2" node="0>0|0|1|1" />
  <i3dMapping id="ptoDetachNode2" node="0>0|0|1|1|0" />
  <i3dMapping id="support" node="0>0|0|2" />
  <i3dMapping id="LapaZ" node="0>0|0|2|0" />
  <i3dMapping id="LapaP" node="0>0|0|2|1" />
  <i3dMapping id="supportCol1" node="0>0|0|2|2" />
  <i3dMapping id="supportCol2" node="0>0|0|2|2|0" />
  <i3dMapping id="supportCol3" node="0>0|0|2|2|1" />
  <i3dMapping id="supportCol4" node="0>0|0|2|2|1|0" />
  <i3dMapping id="rotor" node="0>0|1" />
  <i3dMapping id="bottomRotors" node="0>0|2" />
  <i3dMapping id="chopper1" node="0>0|2|0" />
  <i3dMapping id="chopper2" node="0>0|2|1" />
  <i3dMapping id="chopper3" node="0>0|2|2" />
  <i3dMapping id="chopper4" node="0>0|2|3" />
  <i3dMapping id="chopper5" node="0>0|2|4" />
  <i3dMapping id="chopper6" node="0>0|2|5" />
  <i3dMapping id="chopper7" node="0>0|2|6" />
  <i3dMapping id="chopper8" node="0>0|2|7" />
  <i3dMapping id="upperRotors" node="0>0|3" />
  <i3dMapping id="rotor1" node="0>0|3|0" />
  <i3dMapping id="chains" node="0>0|4" />
  <i3dMapping id="chains1" node="0>0|4|0" />
  <i3dMapping id="chains2" node="0>0|4|1" />
  <i3dMapping id="lenta" node="0>0|4|2" />
  <i3dMapping id="lenta_zamki" node="0>0|4|3" />
  <i3dMapping id="workAreas" node="0>0|5" />
  <i3dMapping id="workAreaStrawStart" node="0>0|5|0" />
  <i3dMapping id="workAreaStrawWidth" node="0>0|5|0|0" />
  <i3dMapping id="workAreaStrawHeight" node="0>0|5|0|1" />
  <i3dMapping id="workAreaStart" node="0>0|5|1" />
  <i3dMapping id="workAreaWidth" node="0>0|5|1|0" />
  <i3dMapping id="workAreaHeight" node="0>0|5|1|1" />
  <i3dMapping id="effects" node="0>0|6" />
  <i3dMapping id="CutterMotionPathEffects" node="0>0|6|0" />
  <i3dMapping id="effectNodePlant" node="0>0|6|0|0" />
  <i3dMapping id="effectNodeFruit" node="0>0|6|0|1" />
  <i3dMapping id="effectNodeThreshing" node="0>0|6|0|2" />
  <i3dMapping id="smokeEmitter" node="0>0|6|1" />
  <i3dMapping id="ai" node="0>0|7" />
  <i3dMapping id="aiMarkerLeft" node="0>0|7|0" />
  <i3dMapping id="aiMarkerRight" node="0>0|7|1" />
  <i3dMapping id="aiMarkerBack" node="0>0|7|2" />
  <i3dMapping id="visual" node="0>0|8" />
  <i3dMapping id="deliteli" node="0>0|8|0" />
  <i3dMapping id="delitel_bok" node="0>0|8|1" />
  <i3dMapping id="zeb" node="0>0|8|1|0" />
  <i3dMapping id="Reduktor800" node="0>0|8|2" />
  <i3dMapping id="decals" node="0>0|9" />
  <i3dMapping id="decal_810" node="0>0|9|0" />
  <i3dMapping id="800_1" node="0>0|9|1" />
  <i3dMapping id="800_2" node="0>0|9|2" />
  <i3dMapping id="800_3" node="0>0|9|3" />
  <i3dMapping id="klever_white" node="0>0|9|4" />
  <i3dMapping id="klever" node="0>0|9|4|0" />
  <i3dMapping id="rsm_decal" node="0>0|9|5" />
  <i3dMapping id="rsm_decal_2" node="0>0|9|6" />
  <i3dMapping id="dec_reflector" node="0>0|9|7" />
  <i3dMapping id="Setka800" node="0>0|9|8" />
  <i3dMapping id="nomer" node="0>0|10" />
  <i3dMapping id="Plane1" node="0>0|10|0" />
  <i3dMapping id="Plane2" node="0>0|10|1" />
  <i3dMapping id="Plane3" node="0>0|10|2" />
  <i3dMapping id="Plane4" node="0>0|10|3" />
  <i3dMapping id="Plane5" node="0>0|10|4" />
  <i3dMapping id="Plane6" node="0>0|10|5" />
  <i3dMapping id="Plane7" node="0>0|10|6" />
  <i3dMapping id="Plane8" node="0>0|10|7" />
  <i3dMapping id="Plane9" node="0>0|10|8" />
  <i3dMapping id="Plane10" node="0>0|10|9" />
</i3dMappings>
</vehicle>