<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>
            <en>ZHU-6</en> 
            <ru>ЖУ-6</ru>		
		</name>	
        <specs>
            <workingWidth>6.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
		<storePacks>
            <storePack>STARTER_GRAINS</storePack>
            <storePack>STARTER_RICELONGGRAIN</storePack>
        </storePacks>
        <image>store_GU6.png</image>
        <price>13000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ROSTSELMASH</brand>
        <category>cutters</category>
        <shopTranslationOffset>0 -0.29 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>GU6.i3d</filename>
        <size width="7.5" length="2.8"/>
        <speedLimit value="10"/>
        <components>
            <component centerOfMass="0 0.2 0" solverIterationCount="10" mass="2700" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER" />
        <mapHotspot type="CUTTER" />
    </base>
	
	<dynamicallyLoadedParts>
        <!-- <dynamicallyLoadedPart node="0" linkNode="ProstavkaGU_1500" filename="loadable_parts/loadableParts.i3d"/>
        <dynamicallyLoadedPart node="1" linkNode="PrL" filename="loadable_parts/loadableParts.i3d"/>
        <dynamicallyLoadedPart node="2"  linkNode="Pr_P" filename="loadable_parts/loadableParts.i3d"/> -->
    </dynamicallyLoadedParts>
	
	<powerConsumer ptoRpm="470" neededMaxPtoPower="50"/>
	
	<groundReferenceNodes>
        <groundReferenceNode node="heightNode02" threshold="0.4"/>
    </groundReferenceNodes>
	
	<workAreas>
        <workArea type="cutter" functionName="processCutterArea">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
            <testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="16" areaWidthScale="0.25"/>
        </workArea>
    </workAreas>

	<attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter" >
                <heightNode node="heightNode01" />
                <heightNode node="heightNode02" />
                <heightNode node="heightNode03" />
                <distanceToGround lower="0.27" upper="1.6" />
            </inputAttacherJoint>
        </inputAttacherJoints>
		<support animationName="moveSupport" />
    </attachable>

    <connectionHoses>
      <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.55" diameter="0.022" straighteningFactor="0.2" adapterType="NONE"/>
      <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.55" diameter="0.022" straighteningFactor="0.2" adapterType="NONE"/>
      <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn02" length="1.6" diameter="0.022" straighteningFactor="0.2" adapterType="NONE"/>
      <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.6" diameter="0.022" straighteningFactor="0.2" adapterType="NONE"/>
    </connectionHoses>

    <animations>
        <animation name="moveSupport">
            <part node="chains_1200" startTime="0"    endTime="0.05" visibility="true" />
            <part node="chains_1200" startTime="0.05" endTime="0.1"  visibility="false" />
			<part node="chains_1500" startTime="0"    endTime="0.05" visibility="true" />
            <part node="chains_1500" startTime="0.05" endTime="0.1"  visibility="false" />
        </animation>

        <animation name="turnedOnAnim" looping="true" isKeyframe="true">
            <part node="blades" startTime="0.0" endTime="0.75"  startTrans="0.05 0.255 0.44"  endTrans="-0.08 0.255 0.44" />
            <part node="blades" startTime="0.75" endTime="1.5"  startTrans="-0.08 0.255 0.44" endTrans="0.05 0.255 0.44" />
			<part node="Shatun" startTime="0.0" endTime="0.75"  startRot="0 0 0"  endRot="0 0 -30" />
            <part node="Shatun" startTime="0.75" endTime="1.5"  startRot="0 0 -30" endRot="0 0 0" />
        </animation>
		
		<animation name="ShitiGU1"> 
			<part node="ShitGU1" startTime="0" endTime="0.02" visibility="true" />
			<part node="ShitGU1" startTime="0.02" endTime="0.04" visibility="false" />
		</animation>
		<animation name="ShitiGU2"> 
			<part node="ShitGU2" startTime="0" endTime="0.02" visibility="true" />
			<part node="ShitGU2" startTime="0.02" endTime="0.04" visibility="false" />
		</animation>
		<animation name="ShitiGU3"> 
			<part node="Shiti_GU_L2" startTime="0" endTime="0.02" visibility="true" />
			<part node="Shiti_GU_L2" startTime="0.02" endTime="0.04" visibility="false" />
		</animation>
		<animation name="ShitiGU4"> 
			<part node="ShitiGU" startTime="0" endTime="0.02" visibility="true" />
			<part node="ShitiGU" startTime="0.02" endTime="0.04" visibility="false" />
		</animation>
		<animation name="ShitiGU5"> 
			<part node="Shit_Motovilo1" startTime="0" endTime="0.02" visibility="true" />
			<part node="Shit_Motovilo1" startTime="0.02" endTime="0.04" visibility="false" />
			<part node="Shit_Motovilo2" startTime="0" endTime="0.02" visibility="true" />
			<part node="Shit_Motovilo2" startTime="0.02" endTime="0.04" visibility="false" />
		</animation>
    </animations>
	
	<interactiveControl>
        <interactiveControlConfigurations title="$l10n_actionIC_Animation">
            <interactiveControlConfiguration name="$l10n_actionIC_IC">
				<interactiveControls>
					<outdoorTrigger node="playerTrigger" />
					
					<!-- щиты жатки -->
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="shit1_OUT" size="0.055" type="OUTDOOR" />
						<animation name="ShitiGU1" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="shit2_OUT" size="0.055" type="OUTDOOR" />
						<animation name="ShitiGU2" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="shit3_OUT" size="0.055" type="OUTDOOR" />
						<animation name="ShitiGU3" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="shit4_OUT" size="0.055" type="OUTDOOR" />
						<animation name="ShitiGU4" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="shit5_OUT" size="0.055" type="OUTDOOR" />
						<animation name="ShitiGU5" speedScale="1.0" initTime="0.0" />
					</interactiveControl>

					</interactiveControls>
					</interactiveControlConfiguration>
		</interactiveControlConfigurations>
	</interactiveControl>

    <cylindered>
        <movingTools>
            <movingTool node="reelArm" playSound="true">
                <controls axis="AXIS_CUTTER_REEL2" invertAxis="true" mouseSpeedFactor="0.9" iconName="REEL_TRANSLATE_Y"/>
                <rotation rotSpeed="20" rotAcceleration="50" rotMax="13" rotMin="-3" startRot="0"/>
				<dependentMovingTool node="reelMover" speedScale="-1.5" requiresMovement="true" minTransLimits="0.02 0.05" maxTransLimits="0.21 0.33"/>
                <dependentPart node="reelArmHydraulic1"/>
				<dependentPart node="reelArmHydraulic2"/>
            </movingTool>
            <movingTool node="reelMover" playSound="true" >
                <controls axis="AXIS_CUTTER_REEL" invertAxis="false" mouseSpeedFactor="0.9" iconName="REEL_TRANSLATE_X" />
                <translation transSpeed="0.1" transAcceleration="10" transMax="0.33" transMin="0.04" translationAxis="3" startTrans="0.00"/>
                <dependentPart node="Tyaga_Hid" />
				<dependentPart node="reelMoverHydraulic" />
				<dependentPart node="Podyem_Motovilo" />
            </movingTool>
            <movingTool node="reel">
                <dependentPart node="spike01"/>
                <dependentPart node="spike02"/>
                <dependentPart node="spike03"/>
                <dependentPart node="spike04"/>
                <dependentPart node="spike05"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="Cilinder_Motovilo" referencePoint="reelMoverHydraulicRef" referenceFrame="reelArm" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="Shtok_Mot"/>
            </movingPart>
			
			<movingPart node="reelMoverHydraulic" referencePoint="reelMoverHydraulicRef" referenceFrame="reelArm" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="reelMoverHydraulicPunch"/>
            </movingPart>

            <movingPart node="reelArmHydraulic1" referencePoint="reelArmHydraulicRef1" referenceFrame="reelArmHydraulicRefFrame" >
                <translatingPart node="reelArmHydraulicPunch1"/>
            </movingPart>
			<movingPart node="reelArmHydraulic2" referencePoint="reelArmHydraulicRef2" referenceFrame="reelArmHydraulicRef2" >
                <translatingPart node="reelArmHydraulicPunch2"/>
            </movingPart>
			
			<movingPart node="Tyaga_Hid" referencePoint="reelMoverOrientationArmRef" localReferencePoint="Taga_Hidr" referenceFrame="reelMoverHydraulicOrientationArmPartRefFrame"  isActiveDirty="true" maxUpdateDistance="50">
                <dependentPart node="Taga_Hidr" />
                <dependentPart node="reelArmHydraulic1" />
				<dependentPart node="reelArmHydraulic2" />
                <dependentPart node="Cilinder_Motovilo" />
                <dependentPart node="reelMover" />
            </movingPart>
            <movingPart node="Taga_Hidr" referencePoint="reelMoverOrientationArmRef" referenceFrame="reelMoverOrientationArmRef" />

            <movingPart node="Podyem_Motovilo" referencePoint="tyagaRef" localReferencePoint="Tyaga_motov" referenceFrame="ref">
                <dependentPart node="Tyaga_motov"/>
            </movingPart>
			<movingPart node="Tyaga_motov" referencePoint="tyagaRef" referenceFrame="tyagaRef" scaleZ="false"/>

            <movingPart node="spike01" referenceFrame="GU6_main_component1"/>
            <movingPart node="spike02" referenceFrame="GU6_main_component1"/>
            <movingPart node="spike03" referenceFrame="GU6_main_component1"/>
            <movingPart node="spike04" referenceFrame="GU6_main_component1"/>
            <movingPart node="spike05" referenceFrame="GU6_main_component1"/>
        </movingParts>
    </cylindered>
	
	<dynamicMount forceLimitScale="1"/>

    <cutter fruitTypeCategories="grainHeader">
        <fruitExtraObjects>
            <fruitExtraObject isDefault="true" node="grainExtensions"/>
            <!-- <fruitExtraObject fruitType="canola" node="canolaExtension"/> -->
        </fruitExtraObjects>

        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="cutterEffectLinkNode">
                <motionPathEffect textureFilename="$data/vehicles/masseyFerguson/mf8570Header/drumArray.dds" numRows="32" rowLength="42" minFade="0.06" textureRealWidth="16" speedScale="0.16"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.3" worldSpace="false" useCuttingWidth="false"/>
        </effect>
        <sounds>
            <cut template="cropCutting" volumeScale="1.5"/>
        </sounds>

        <animationNodes>
            <animationNode node="mainDrum"       rotSpeed="600" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
            <animationNode node="ShkivGU_1" rotSpeed="1100" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
            <animationNode node="ShkivGU_2" rotSpeed="1200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
            <animationNode node="ShkivGU_3" rotSpeed="1200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
			<animationNode node="ShkivGU_4" rotSpeed="-1200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
            <animationNode node="ShkivGU_5" rotSpeed="1200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
            <animationNode node="ShkivGU_6" rotSpeed="1100" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
			<animationNode node="ZvezdaGU_1" rotSpeed="600" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
            <animationNode node="ZvezdaGU_2" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
			<animationNode node="ZvezdaGU_3" rotSpeed="-1400" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
			<animationNode node="BiterGU1200" rotSpeed="800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
			<animationNode node="BiterGU_1500" rotSpeed="800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
			<animationNode node="ZvezdaProstavka_1200" rotSpeed="1300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
			<animationNode node="ZvezdaProstavka_1500" rotSpeed="1300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
            <animationNode node="reel" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
            <animationNode node="outerReel" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6"/>
			<animationNode node="Remni_GU"         rotSpeed="-105"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="TsepiGU"         rotSpeed="-85"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="TsepPod"         rotSpeed="-105"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="TsepMot"         rotSpeed="-85"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="TsepiProstavkaL_1"         rotSpeed="-85"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="TsepiProstavkaR_1"         rotSpeed="-85"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="TsepiProstavkaL_2"         rotSpeed="-85"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="TsepiProstavkaR_2"         rotSpeed="-85"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="TsepiProstavkaL_rotor"         rotSpeed="-85"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
			<animationNode node="TsepiProstavkaR_rotor"         rotSpeed="-85"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="6" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
        </animationNodes>
    </cutter>
	
    <powerTakeOffs>
		<local startNode="ptoInputNode1" endNode="ptoInputNode2" materialTemplateName="APE_BLACK1" filename="$data/shared/assets/powerTakeOffs/walterscheidW.xml"/>
    </powerTakeOffs>

    <turnOnVehicle turnedOnByAttacherVehicle="true">
        <turnedOnAnimation name="turnedOnAnim" speedScale="8" turnOnFadeTime="2" turnOffFadeTime="3"/>

        <sounds>
            <start template="harvesterToolStart" volumeScale="1.0" pitchScale="1" />
            <work  template="harvesterToolWork"  volumeScale="1.0" pitchScale="1" />
            <stop  template="harvesterToolStop"  volumeScale="1.0" pitchScale="1"/>
        </sounds>
    </turnOnVehicle>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger useSize="true"/>
        <agentAttachment useSize="true"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-3.3" maxX="3.3" minZ="-0.4" maxZ="0.8" yOffset="0.2" />
    </foliageBending>
	
	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
     
	<configurationSets title="$l10n_configuration_modification" >
        <configurationSet name="$l10n_configuration_design_85" >
			<configuration name="design" index="1"/>
        </configurationSet>
		<configurationSet name="$l10n_configuration_design_86" >
			<configuration name="design" index="2"/>
        </configurationSet>
		<configurationSet name="$l10n_configuration_design_b_1" >
			<configuration name="design" index="3"/>
			<configuration name="baseColor" index="5"/>
			<configuration name="designColor" index="5"/>
			<configuration name="designColor2" index="5"/>
			<configuration name="designColor4" index="2"/>
			<configuration name="designColor5" index="5"/>
			<configuration name="designColor6" index="2"/>
        </configurationSet>
		<configurationSet name="$l10n_configuration_design_b_2" >
			<configuration name="design" index="3"/>
			<configuration name="baseColor" index="6"/>
			<configuration name="designColor" index="6"/>
			<configuration name="designColor2" index="5"/>
			<configuration name="designColor4" index="2"/>
			<configuration name="designColor5" index="6"/>
			<configuration name="designColor6" index="2"/>
        </configurationSet>
		<configurationSet name="$l10n_configuration_Vector" >
			<configuration name="design" index="4"/>
			<configuration name="design2" index="1"/>
			<configuration name="baseColor" index="7"/>
			<configuration name="designColor" index="7"/>
			<configuration name="designColor2" index="5"/>
			<configuration name="designColor4" index="4"/>
            <configuration name="designColor5" index="7"/>
			<configuration name="designColor6" index="4"/>			
        </configurationSet>
    </configurationSets>
	
	<designConfigurations>
	    <designConfiguration name="$l10n_configuration_design_1985" price="0">
            <objectChange node="hooks1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks2"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks3"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks4"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks5"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="donA"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="ZadShit_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="decal_polosi2"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_a"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="Kozir_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="decal_prostavka_1200a"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="decal_prostavka_1500a"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="Opor_Motovilo_6A"  visibilityActive="true" visibilityInactive="false"/>
			
        </designConfiguration>
		
        <designConfiguration name="$l10n_configuration_design_1986" price="0">
            <objectChange node="hooks1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks2"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks3"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks4"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks5"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="donA"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="ZadShit_2"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_a"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="decal_polosi2"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="Kozir_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="decal_prostavka_1200a"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="decal_prostavka_1500a"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="Opor_Motovilo_6A"  visibilityActive="true" visibilityInactive="false"/>
			
        </designConfiguration>
		
		<designConfiguration name="$l10n_configuration_design_B" price="0">
            <objectChange node="donB"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks1_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks2_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks3_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks4_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks5_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="DecalGU1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_b"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="Kozir_2"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="Tyaga_Hid" visibilityActive="false" visibilityInactive="true" />
			<objectChange node="Shlangi" visibilityActive="false" visibilityInactive="true" />
			<objectChange node="decB"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="Opor_Motovilo_6B"  visibilityActive="true" visibilityInactive="false"/>
			
        </designConfiguration>
		
		<designConfiguration name="$l10n_configuration_design_V" price="0">
            <objectChange node="donB"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks1_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks2_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks3_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks4_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hooks5_1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_shitMot_V"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_vector"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="Kozir_2"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="Tyaga_Hid" visibilityActive="false" visibilityInactive="true" />
			<objectChange node="Shlangi" visibilityActive="false" visibilityInactive="true" />
			<objectChange node="decV"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="Opor_Motovilo_6B"  visibilityActive="true" visibilityInactive="false"/>
			
        </designConfiguration>
    </designConfigurations>
	
	<design2Configurations title="$l10n_configuration_nakl">
        <design2Configuration name="$l10n_configuration_1200">
		    <objectChange node="TsepiProstavkaL_1" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="TsepiProstavkaR_1" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="ProstavkaGU_1200" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="1200" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="TyagaProstavkaL_1200" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="TyagaProstavkaR_1200" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="DecalGU6B_1200" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="kolco" translationActive="-0.15 0 0" />
			<objectChange node="ptoInputNode2" translationActive="0.145 0.058 -1.787" />
            <objectChange node="decalGU_A_color1200"  visibilityActive="true" visibilityInactive="false"/>
						
        </design2Configuration>	
        <design2Configuration name="$l10n_configuration_rotor">
			<objectChange node="TyagaProstavkaL_1200" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="TyagaProstavkaR_1200" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="TsepiProstavkaL_rotor" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="TsepiProstavkaR_rotor" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="DecalGU6B_1200" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="ProstavkaGU_1200" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="1200" visibilityActive="true" visibilityInactive="false"/> 
            <objectChange node="kolco" translationActive="-0.15 0 0" />	
			<objectChange node="ptoInputNode2" translationActive="0.145 0.058 -1.787" />
            <objectChange node="decalGU_A_color1200"  visibilityActive="true" visibilityInactive="false"/>			
        </design2Configuration>
		<design2Configuration name="$l10n_configuration_1500">
			<objectChange node="TyagaProstavkaL_1500" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="TyagaProstavkaR_1500" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="TsepiProstavkaL_2" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="TsepiProstavkaR_2" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="DecalGU6B_1500" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="ProstavkaGU_1500" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="1500" visibilityActive="true" visibilityInactive="false"/> 
            <objectChange node="kolco" translationActive="0 0 0" />	
			<objectChange node="ptoInputNode2" translationActive="0.145 0.058 -1.65" />
            <objectChange node="decalGU_A_color1500"  visibilityActive="true" visibilityInactive="false"/>			
        </design2Configuration>
    </design2Configurations>
	
	<design3Configurations title="$l10n_configuration_number" >
            <design3Configuration name="$l10n_configuration_no_number" price="0" >
            </design3Configuration>
            <design3Configuration name="$l10n_configuration_01" price="0" >
				<objectChange node="Plane1" visibilityActive="true" />
            </design3Configuration>
			<design3Configuration name="$l10n_configuration_02" price="0" >
				<objectChange node="Plane2" visibilityActive="true" />
            </design3Configuration>
            <design3Configuration name="$l10n_configuration_03" price="0" >
				<objectChange node="Plane3" visibilityActive="true" />
            </design3Configuration>
			<design3Configuration name="$l10n_configuration_04" price="0" >
				<objectChange node="Plane4" visibilityActive="true" />
            </design3Configuration>
            <design3Configuration name="$l10n_configuration_05" price="0" >
				<objectChange node="Plane5" visibilityActive="true" />
            </design3Configuration>
			<design3Configuration name="$l10n_configuration_06" price="0" >
				<objectChange node="Plane6" visibilityActive="true" />
            </design3Configuration>
            <design3Configuration name="$l10n_configuration_07" price="0" >
				<objectChange node="Plane7" visibilityActive="true" />
            </design3Configuration>
			<design3Configuration name="$l10n_configuration_08" price="0" >
				<objectChange node="Plane8" visibilityActive="true" />
            </design3Configuration>
			<design3Configuration name="$l10n_configuration_09" price="0" >
				<objectChange node="Plane9" visibilityActive="true" />
            </design3Configuration>
            <design3Configuration name="$l10n_configuration_10" price="0" >
				<objectChange node="Plane10" visibilityActive="true" />
            </design3Configuration>
    </design3Configurations>
	
	<design4Configurations title="$l10n_configuration_ShieldsGu">
        <design4Configuration name="$l10n_configuration_GU_all">
            <objectChange node="ShitGU1" visibilityActive="true"/>
			<objectChange node="ShitGU2"  visibilityActive="true"/>
			<objectChange node="Shiti_GU_L2"  visibilityActive="true"/>
			<objectChange node="Shit_Motovilo1"       visibilityActive="true"/>
			<objectChange node="Shit_Motovilo2"       visibilityActive="true"/>			
        </design4Configuration>	
        <design4Configuration name="$l10n_configuration_GU_1">
            <objectChange node="ShitGU1"  visibilityActive="true"/>
			<objectChange node="ShitGU2"  visibilityActive="true"/>
			<objectChange node="Shiti_GU_L2"  visibilityActive="false"/>
			<objectChange node="Shit_Motovilo1"       visibilityActive="true"/>
			<objectChange node="Shit_Motovilo2"       visibilityActive="true"/>				
        </design4Configuration>
		<design4Configuration name="$l10n_configuration_GU_2">
            <objectChange node="ShitGU1"  visibilityActive="true"/>
			<objectChange node="ShitGU2"  visibilityActive="false"/>
			<objectChange node="Shiti_GU_L2"  visibilityActive="false"/>
			<objectChange node="Shit_Motovilo1"       visibilityActive="true"/>
			<objectChange node="Shit_Motovilo2"       visibilityActive="true"/>				
        </design4Configuration>
		<design4Configuration name="$l10n_configuration_GU_none">
            <objectChange node="ShitGU1" visibilityActive="false"/>
			<objectChange node="ShitGU2"  visibilityActive="false"/>
			<objectChange node="Shiti_GU_L2"  visibilityActive="false"/>
			<objectChange node="Shit_Motovilo1"       visibilityActive="false"/>
			<objectChange node="Shit_Motovilo2"       visibilityActive="false"/>				
        </design4Configuration>
		<design4Configuration name="$l10n_configuration_no_kozir">
            <objectChange node="ShitiGU" visibilityActive="false"/>
            <objectChange node="Shit_Motovilo1"       visibilityActive="false"/>
			<objectChange node="Shit_Motovilo2"       visibilityActive="false"/>
            <objectChange node="Shiti_GU_L2"  visibilityActive="false"/>			
        </design4Configuration>
    </design4Configurations>
	
	<baseColorConfigurations>
        <baseColorConfiguration materialTemplateName="APE_WHITE1" isDefault="true"/>
        <baseColorConfiguration materialTemplateName="DEUTZ_RED1"/>
		<baseColorConfiguration materialTemplateName="DEUTZ_ORANGE1"/>
        <baseColorConfiguration materialTemplateName="RUDOLFHOERMANN_RED"/>
		<baseColorConfiguration materialTemplateName="BRANTNER_GREEN1"/>
		<baseColorConfiguration materialTemplateName="OXBO_GREEN1"/>
        <baseColorConfiguration materialTemplateName="MAN_BLUE3"/>

        <material materialSlotName="prostavkaGU_mat"/>
		<material materialSlotName="gu_mat" />
		<material materialSlotName="shkivi_mat"/>
		<material materialSlotName="guShiti_mat" />
		<material materialSlotName="decal_dirkiGU2_mat" />
		<material materialSlotName="shnek_mat"/>
		<material materialSlotName="biter_mat" />
		<material materialSlotName="boltiProstavka_mat" />
    </baseColorConfigurations>
	
	<!-- цвет мотовила -->
	<designColorConfigurations  price="0"  title="$l10n_configuration_reelMaterial">
	    <designColorConfiguration color="APE_WHITE1" isDefault="true"/>
        <designColorConfiguration color="DEUTZ_RED1"/>
		<designColorConfiguration color="DEUTZ_ORANGE1"/>
        <designColorConfiguration color="RUDOLFHOERMANN_RED"/>
		<designColorConfiguration color="BRANTNER_GREEN1"/>
		<designColorConfiguration color="OXBO_GREEN1"/>
        <designColorConfiguration color="MAN_BLUE3"/>
		
        <material materialSlotName="motovilo_mat"/>				
    </designColorConfigurations>
	
	<!-- Цвет лучей -->
	<designColor2Configurations  price="0" title="$l10n_configuration_reelBeamMaterial">
`		<designColor2Configuration color="APE_WHITE1" isDefault="true"/>
        <designColor2Configuration color="DEUTZ_RED1"/>
		<designColor2Configuration color="DEUTZ_ORANGE1"/>
        <designColor2Configuration color="RUDOLFHOERMANN_RED"/>
		<designColor2Configuration color="NEWHOLLAND_BLACK1"/>	

        <material materialSlotName="luchi_mat"/>
        <material materialSlotName="boltiLuchi_mat"/>		`		
    </designColor2Configurations>
	
	<!-- Цвет наклеек -->
	<designColor3Configurations  price="0" title="$l10n_configuration_decalGuMaterial">
`		<designColor3Configuration color="AGROMASZ_WHITEPAINT" />
		<designColor3Configuration color="ROSTSELMASH_ORANGE2"/>
        <designColor3Configuration color="DEUTZ_RED1" isDefault="true"/>		

        <material materialSlotName="decalColorA_mat"/>
        <material materialSlotName="decalZebraA_mat"/>
        <material materialSlotName="decalProstavka_mat"/>		`		
    </designColor3Configurations>
	
	<!-- Цвет делителей -->
	<designColor4Configurations  price="0" title="$l10n_configuration_dividersMaterial">
`		<designColor4Configuration color="APE_WHITE1" isDefault="true"/>
		<designColor4Configuration color="ROSTSELMASH_ORANGE2"/>
        <designColor4Configuration color="DEUTZ_RED1" />
        <designColor4Configuration color="KUHN_RED2" />		

        <material materialSlotName="decalColorA_mat"/>
        <material materialSlotName="shkiviWhite_mat"/>
        <material materialSlotName="shnekWhite_mat"/>
        <material materialSlotName="biterWhite_mat"/>
        <material materialSlotName="decalZebraA_mat"/>
        <material materialSlotName="decalProstavka_mat"/>
        <material materialSlotName="deliteli_mat" />		`		
    </designColor4Configurations>
	
	<!-- Цвет щитков -->
	<designColor5Configurations  price="0" title="$l10n_configuration_shieldsMaterial">
`		<designColor5Configuration color="APE_WHITE1" isDefault="true"/>
        <designColor5Configuration color="DEUTZ_RED1"/>
		<designColor5Configuration color="DEUTZ_ORANGE1"/>
        <designColor5Configuration color="RUDOLFHOERMANN_RED"/>
		<designColor5Configuration color="BRANTNER_GREEN1"/>
		<designColor5Configuration color="OXBO_GREEN1"/>
        <designColor5Configuration color="BIZON_GRAY1"/>		

        <material materialSlotName="shiti_mat"/>
		<material materialSlotName="decal_dirkiGU_mat" />		`		
    </designColor5Configurations>
	
	<!-- Цвет шкивов -->
	<designColor6Configurations  price="0" title="$l10n_configuration_shkiviMaterial">
`		<designColor6Configuration color="AGROMASZ_WHITEPAINT" />
		<designColor6Configuration color="ROSTSELMASH_ORANGE2"/>
        <designColor6Configuration color="DEUTZ_RED1" isDefault="true"/>
        <designColor6Configuration color="KUHN_RED2" />		

        <material materialSlotName="shkiviWhite_mat"/>
        <material materialSlotName="shnekWhite_mat"/>
        <material materialSlotName="biterWhite_mat"/>		`		
    </designColor6Configurations>
	
	<designColor7Configurations title="$l10n_configuration_nomerMaterial" useDefaultColors="true" price="0">
        <material materialSlotName="nomera_mat" materialTemplateUseColorOnly="true"/>
        <designColor7Configuration name="configuration_decalGuMaterial" price="0" isDefault="true" materialTemplateName="ANDERSONGROUP_YELLOW1"/>
    </designColor7Configurations>

   <i3dMappings>
  <i3dMapping id="GU6_main_component1" node="0>" />
  <i3dMapping id="ProstavkaGU_1200" node="0>0" />
  <i3dMapping id="RotProstavka_0" node="0>0|0" />
  <i3dMapping id="BiterGU1200" node="0>0|0|0" />
  <i3dMapping id="ZvezdaProstavka2_1200" node="0>0|0|0|0" />
  <i3dMapping id="ZvezdaProstavka_1200" node="0>0|0|1" />
  <i3dMapping id="chains_1200" node="0>0|0|2" />
  <i3dMapping id="TsepiProstavkaL_1" node="0>0|0|2|0" />
  <i3dMapping id="TsepiProstavkaR_1" node="0>0|0|2|1" />
  <i3dMapping id="TsepiProstavkaL_rotor" node="0>0|0|2|2" />
  <i3dMapping id="TsepiProstavkaR_rotor" node="0>0|0|2|3" />
  <i3dMapping id="decal_prostavka_1200a" node="0>0|1" />
  <i3dMapping id="ProstavkaGU_1500" node="0>1" />
  <i3dMapping id="RotProstavka_1" node="0>1|0" />
  <i3dMapping id="BiterGU_1500" node="0>1|0|0" />
  <i3dMapping id="ZvezdaProstavka2_1500" node="0>1|0|0|0" />
  <i3dMapping id="ZvezdaProstavka_1500" node="0>1|0|1" />
  <i3dMapping id="chains_1500" node="0>1|0|2" />
  <i3dMapping id="TsepiProstavkaL_2" node="0>1|0|2|0" />
  <i3dMapping id="TsepiProstavkaR_2" node="0>1|0|2|1" />
  <i3dMapping id="decal_prostavka_1500a" node="0>1|1" />
  <i3dMapping id="ptoInputNode1" node="0>2" />
  <i3dMapping id="ptoInputNode2" node="0>2|0" />
  <i3dMapping id="KorpusGU_6" node="0>3" />
  <i3dMapping id="attachable" node="0>3|0" />
  <i3dMapping id="attacherJoint" node="0>3|0|0" />
  <i3dMapping id="connectionHoses" node="0>3|0|1" />
  <i3dMapping id="hydraulicIn01" node="0>3|0|1|0" />
  <i3dMapping id="hydraulicOut01" node="0>3|0|1|1" />
  <i3dMapping id="hydraulicIn02" node="0>3|0|1|2" />
  <i3dMapping id="hydraulicOut02" node="0>3|0|1|3" />
  <i3dMapping id="heightNode01" node="0>3|0|2" />
  <i3dMapping id="heightNode02" node="0>3|0|3" />
  <i3dMapping id="heightNode03" node="0>3|0|4" />
  <i3dMapping id="hydraulics" node="0>3|1" />
  <i3dMapping id="reelArmHydraulic1" node="0>3|1|0" />
  <i3dMapping id="reelArmHydraulicPunch1" node="0>3|1|0|0" />
  <i3dMapping id="reelArmHydraulic2" node="0>3|1|1" />
  <i3dMapping id="reelArmHydraulicPunch2" node="0>3|1|1|0" />
  <i3dMapping id="shl_gcil" node="0>3|1|1|1" />
  <i3dMapping id="shl_gcil_Bone" node="0>3|1|1|1|0" />
  <i3dMapping id="reelArmHydraulicRefFrame" node="0>3|1|2" />
  <i3dMapping id="reelMoverOrientationArmRef" node="0>3|1|3" />
  <i3dMapping id="movingParts" node="0>3|2" />
  <i3dMapping id="reelArm" node="0>3|2|0" />
  <i3dMapping id="reelMoverRot" node="0>3|2|0|0" />
  <i3dMapping id="reelMoverTrans" node="0>3|2|0|0|0" />
  <i3dMapping id="reelMover" node="0>3|2|0|0|0|0" />
  <i3dMapping id="reel" node="0>3|2|0|0|0|0|0" />
  <i3dMapping id="spike01" node="0>3|2|0|0|0|0|0|0" />
  <i3dMapping id="hooks1" node="0>3|2|0|0|0|0|0|0|0" />
  <i3dMapping id="Doska_GU6_0" node="0>3|2|0|0|0|0|0|0|0|0" />
  <i3dMapping id="hooks1_1" node="0>3|2|0|0|0|0|0|0|1" />
  <i3dMapping id="spike02" node="0>3|2|0|0|0|0|0|1" />
  <i3dMapping id="hooks2" node="0>3|2|0|0|0|0|0|1|0" />
  <i3dMapping id="Doska_GU6_1" node="0>3|2|0|0|0|0|0|1|0|0" />
  <i3dMapping id="hooks2_1" node="0>3|2|0|0|0|0|0|1|1" />
  <i3dMapping id="spike03" node="0>3|2|0|0|0|0|0|2" />
  <i3dMapping id="hooks3" node="0>3|2|0|0|0|0|0|2|0" />
  <i3dMapping id="Doska_GU6_2" node="0>3|2|0|0|0|0|0|2|0|0" />
  <i3dMapping id="hooks3_1" node="0>3|2|0|0|0|0|0|2|1" />
  <i3dMapping id="spike04" node="0>3|2|0|0|0|0|0|3" />
  <i3dMapping id="hooks4" node="0>3|2|0|0|0|0|0|3|0" />
  <i3dMapping id="Doska_GU6_3" node="0>3|2|0|0|0|0|0|3|0|0" />
  <i3dMapping id="hooks4_1" node="0>3|2|0|0|0|0|0|3|1" />
  <i3dMapping id="spike05" node="0>3|2|0|0|0|0|0|4" />
  <i3dMapping id="hooks5" node="0>3|2|0|0|0|0|0|4|0" />
  <i3dMapping id="Doska_GU6_4" node="0>3|2|0|0|0|0|0|4|0|0" />
  <i3dMapping id="hooks5_1" node="0>3|2|0|0|0|0|0|4|1" />
  <i3dMapping id="PruginiMot" node="0>3|2|0|0|0|0|0|5" />
  <i3dMapping id="outerReel" node="0>3|2|0|0|0|0|1" />
  <i3dMapping id="KrisMot" node="0>3|2|0|0|0|0|2" />
  <i3dMapping id="reelMoverHydraulicRef" node="0>3|2|0|0|0|0|3" />
  <i3dMapping id="colPartDrum" node="0>3|2|0|0|0|0|4" />
  <i3dMapping id="tyagaRef" node="0>3|2|0|0|0|0|5" />
  <i3dMapping id="Tyaga_Hid" node="0>3|2|0|1" />
  <i3dMapping id="Taga_Hidr" node="0>3|2|0|1|0" />
  <i3dMapping id="Cilinder_Motovilo" node="0>3|2|0|1|1" />
  <i3dMapping id="Shtok_Mot" node="0>3|2|0|1|1|0" />
  <i3dMapping id="shl_mot_Bone" node="0>3|2|0|1|1|1" />
  <i3dMapping id="Podyem_Motovilo" node="0>3|2|0|2" />
  <i3dMapping id="Tyaga_motov" node="0>3|2|0|2|0" />
  <i3dMapping id="Shit_Motovilo2" node="0>3|2|0|2|0|0" />
  <i3dMapping id="decal_polosi2" node="0>3|2|0|2|0|0|0" />
  <i3dMapping id="DecalGU1" node="0>3|2|0|2|0|0|1" />
  <i3dMapping id="dec_shitMot_V" node="0>3|2|0|2|0|0|2" />
  <i3dMapping id="TsepMot" node="0>3|2|0|2|0|1" />
  <i3dMapping id="Shit_Motovilo1" node="0>3|2|0|2|1" />
  <i3dMapping id="ZvezdaGU_1" node="0>3|2|0|2|2" />
  <i3dMapping id="TsepPod" node="0>3|2|0|2|3" />
  <i3dMapping id="shit5_OUT" node="0>3|2|0|2|4" />
  <i3dMapping id="reelArmHydraulicRef1" node="0>3|2|0|3" />
  <i3dMapping id="reelArmHydraulicRef2" node="0>3|2|0|4" />
  <i3dMapping id="ref" node="0>3|2|0|5" />
  <i3dMapping id="reelMoverHydraulicOrientationArmPartRefFrame" node="0>3|2|0|6" />
  <i3dMapping id="Opor_Motovilo_6A" node="0>3|2|0|7" />
  <i3dMapping id="Opor_Motovilo_6B" node="0>3|2|0|8" />
  <i3dMapping id="mainDrum" node="0>3|2|1" />
  <i3dMapping id="cutterBarRot" node="0>3|2|2" />
  <i3dMapping id="blades" node="0>3|2|3" />
  <i3dMapping id="shatun" node="0>3|2|4" />
  <i3dMapping id="Shatun" node="0>3|2|4|0" />
  <i3dMapping id="rotatingParts" node="0>3|3" />
  <i3dMapping id="ShkivGU_1" node="0>3|3|0" />
  <i3dMapping id="ShkivGU_2" node="0>3|3|1" />
  <i3dMapping id="ShkivGU_3" node="0>3|3|2" />
  <i3dMapping id="ShkivGU_4" node="0>3|3|3" />
  <i3dMapping id="ShkivGU_5" node="0>3|3|4" />
  <i3dMapping id="ShkivGU_6" node="0>3|3|5" />
  <i3dMapping id="ZvezdaGU_2" node="0>3|3|6" />
  <i3dMapping id="ZvezdaGU_3" node="0>3|3|7" />
  <i3dMapping id="Remni_GU" node="0>3|3|8" />
  <i3dMapping id="TsepiGU" node="0>3|3|9" />
  <i3dMapping id="ai" node="0>3|4" />
  <i3dMapping id="aiMarkerLeft" node="0>3|4|0" />
  <i3dMapping id="aiMarkerRight" node="0>3|4|1" />
  <i3dMapping id="aiMarkerBack" node="0>3|4|2" />
  <i3dMapping id="workAreas" node="0>3|5" />
  <i3dMapping id="workAreaStart" node="0>3|5|0" />
  <i3dMapping id="workAreaWidth" node="0>3|5|1" />
  <i3dMapping id="workAreaHeight" node="0>3|5|2" />
  <i3dMapping id="effects" node="0>3|6" />
  <i3dMapping id="smokeEmitter" node="0>3|6|0" />
  <i3dMapping id="cutterEffectLinkNode" node="0>3|6|1" />
  <i3dMapping id="visuals" node="0>3|7" />
  <i3dMapping id="ShitiGU" node="0>3|7|0" />
  <i3dMapping id="ShitGU1" node="0>3|7|0|0" />
  <i3dMapping id="ShitGU2" node="0>3|7|0|0|0" />
  <i3dMapping id="dec_a" node="0>3|7|0|0|1" />
  <i3dMapping id="ZadShit_1" node="0>3|7|0|0|1|0" />
  <i3dMapping id="ZadShit_2" node="0>3|7|0|0|1|1" />
  <i3dMapping id="decal_polosi_1" node="0>3|7|0|0|1|2" />
  <i3dMapping id="decal_zebra_1" node="0>3|7|0|0|1|3" />
  <i3dMapping id="dec_b" node="0>3|7|0|0|2" />
  <i3dMapping id="ZadShit_3" node="0>3|7|0|0|2|0" />
  <i3dMapping id="DecalGUShit" node="0>3|7|0|0|2|1" />
  <i3dMapping id="decal_zebraShitB" node="0>3|7|0|0|2|1|0" />
  <i3dMapping id="dec_vector" node="0>3|7|0|0|3" />
  <i3dMapping id="ZadShit_V" node="0>3|7|0|0|3|0" />
  <i3dMapping id="dec_gu_V6" node="0>3|7|0|0|3|1" />
  <i3dMapping id="dec_zebra_V" node="0>3|7|0|0|3|1|0" />
  <i3dMapping id="shit2_OUT" node="0>3|7|0|0|4" />
  <i3dMapping id="Kozir_1" node="0>3|7|0|1" />
  <i3dMapping id="Kozir_2" node="0>3|7|0|2" />
  <i3dMapping id="shit1_OUT" node="0>3|7|0|3" />
  <i3dMapping id="ShlangP" node="0>3|7|1" />
  <i3dMapping id="grainExtensions" node="0>3|7|2" />
  <i3dMapping id="Shlangi" node="0>3|7|3" />
  <i3dMapping id="PrL" node="0>3|7|4" />
  <i3dMapping id="TyagaProstavkaL_1200" node="0>3|7|4|0" />
  <i3dMapping id="TyagaProstavkaL_1500" node="0>3|7|4|1" />
  <i3dMapping id="Prugini_L" node="0>3|7|4|2" />
  <i3dMapping id="PruginaL" node="0>3|7|4|2|0" />
  <i3dMapping id="Pr_P" node="0>3|7|5" />
  <i3dMapping id="TyagaProstavkaR_1200" node="0>3|7|5|0" />
  <i3dMapping id="TyagaProstavkaR_1500" node="0>3|7|5|1" />
  <i3dMapping id="Prugini_P" node="0>3|7|5|2" />
  <i3dMapping id="PruginaP" node="0>3|7|5|2|0" />
  <i3dMapping id="shit4_OUT" node="0>3|7|6" />
  <i3dMapping id="donA" node="0>3|8" />
  <i3dMapping id="A" node="0>3|8|0" />
  <i3dMapping id="shl_g_Bone" node="0>3|8|0|0" />
  <i3dMapping id="decal_korpusGU_A" node="0>3|8|1" />
  <i3dMapping id="decalGU_A_color1200" node="0>3|8|2" />
  <i3dMapping id="decalGU_A_color1500" node="0>3|8|3" />
  <i3dMapping id="Shiti_GU_L2" node="0>3|8|4" />
  <i3dMapping id="shit3_OUT" node="0>3|8|5" />
  <i3dMapping id="donB" node="0>3|9" />
  <i3dMapping id="B" node="0>3|9|0" />
  <i3dMapping id="BoneGU" node="0>3|9|0|0" />
  <i3dMapping id="shlangiShape" node="0>3|9|1" />
  <i3dMapping id="reelMoverHydraulic" node="0>3|9|2" />
  <i3dMapping id="reelMoverHydraulicPunch" node="0>3|9|2|0" />
  <i3dMapping id="reelMoverHydraulicPunch2" node="0>3|9|2|0|0" />
  <i3dMapping id="BoneHidraulik" node="0>3|9|2|1" />
  <i3dMapping id="podkosi_gu" node="0>3|9|3" />
  <i3dMapping id="decB" node="0>3|9|4" />
  <i3dMapping id="DecalGU6B_1200" node="0>3|9|4|0" />
  <i3dMapping id="DecalGU6B_1500" node="0>3|9|4|1" />
  <i3dMapping id="decV" node="0>3|9|5" />
  <i3dMapping id="DecalGU6_V" node="0>3|9|5|0" />
  <i3dMapping id="dec_zebraR_V" node="0>3|9|5|0|0" />
  <i3dMapping id="rama_gu" node="0>3|10" />
  <i3dMapping id="1200" node="0>3|10|0" />
  <i3dMapping id="1500" node="0>3|10|1" />
  <i3dMapping id="nomer" node="0>3|11" />
  <i3dMapping id="Plane1" node="0>3|11|0" />
  <i3dMapping id="Plane2" node="0>3|11|1" />
  <i3dMapping id="Plane3" node="0>3|11|2" />
  <i3dMapping id="Plane4" node="0>3|11|3" />
  <i3dMapping id="Plane5" node="0>3|11|4" />
  <i3dMapping id="Plane6" node="0>3|11|5" />
  <i3dMapping id="Plane7" node="0>3|11|6" />
  <i3dMapping id="Plane8" node="0>3|11|7" />
  <i3dMapping id="Plane9" node="0>3|11|8" />
  <i3dMapping id="Plane10" node="0>3|11|9" />
  <i3dMapping id="shl_gp_Bone" node="0>3|12" />
  <i3dMapping id="kolco" node="0>4" />
  <i3dMapping id="playerTrigger" node="0>5" />
</i3dMappings>
</vehicle>
