<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Power Stream 600</name>
        <specs>
            <workingWidth>6.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
		<storePacks>
            <storePack>STARTER_GRAINS</storePack>
            <storePack>STARTER_RICELONGGRAIN</storePack>
        </storePacks>
        <image>store_powerStream600.png</image>
        <price>30000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ROSTSELMASH</brand>
        <category>cutters</category>
        <shopTranslationOffset>0 -0.17 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>PS600.i3d</filename>
        <size width="6.8" length="3.45" height="1.85"/>
        <speedLimit value="10"/>
        <components>
            <component centerOfMass="0 0.6 -0.45" solverIterationCount="10" mass="1600" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER" />
        <mapHotspot type="CUTTER" />
    </base>
	
    <powerConsumer ptoRpm="470" neededMaxPtoPower="50"/>

    <groundReferenceNodes>
        <groundReferenceNode node="heightNode02" threshold="0.5"/>
    </groundReferenceNodes>
	
	<workAreas>
        <workArea type="cutter" functionName="processCutterArea">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
            <testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="16" areaWidthScale="0.25"/>
        </workArea>
    </workAreas>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter" >
                <heightNode node="heightNode01" />
                <heightNode node="heightNode02" />
                <heightNode node="heightNode03" />
                <distanceToGround lower="0.2" upper="1.5" />
            </inputAttacherJoint>
        </inputAttacherJoints>
		<support animationName="moveSupport" />
    </attachable>

    <connectionHoses>
		<hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" length="1.5" diameter="0.022" straighteningFactor="0.2" adapterType="NONE" >
            <objectChange node="konect_In01" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="cnhMultiCoupler" visibilityActive="false" visibilityInactive="true"/>
        </hose>
		<hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.5" diameter="0.022" straighteningFactor="0.2" adapterType="NONE">
            <objectChange node="konect_Out01" visibilityActive="true" visibilityInactive="false"/>
        </hose>
		<hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn02" length="1.6" diameter="0.022" straighteningFactor="0.2" adapterType="NONE">
            <objectChange node="konect_In02" visibilityActive="true" visibilityInactive="false"/>
        </hose>
		<hose inputAttacherJointIndices="1" type="airDoubleRed" node="hydraulicOut02" length="1.25" diameter="0.022" straighteningFactor="0.2" adapterType="NONE">
            <objectChange node="konect_Out02" visibilityActive="true" visibilityInactive="false"/>
        </hose>
		<hose inputAttacherJointIndices="1" type="airDoubleYellow" node="hydraulicIn03" length="1.25"  diameter="0.022" straighteningFactor="0.2" adapterType="NONE" >
            <objectChange node="konect_In03" visibilityActive="true" visibilityInactive="false"/>
        </hose>
		
		<customTarget type="cnhMultiCoupler" node="cnhMultiCoupler" inputAttacherJointIndices="1">
            <objectChange node="cover_hose" rotationActive="80 0 0" rotationInactive="0 0 0"/>
			<!-- <objectChange node="egr1" visibilityActive="false" visibilityInactive="true"/> -->
        </customTarget>
        <customTarget type="cnhElectricConnector" node="electric" inputAttacherJointIndices="1">
            <objectChange node="electric_cover" rotationActive="90 0 0" rotationInactive="9.2 0 0"/>
        </customTarget>
    </connectionHoses>

    <animations>
        <animation name="turnedOnAnim" looping="true" isKeyframe="true">
            <part node="cutterBar" startTime="0.0" endTime="0.5"  startTrans="0 0 0"  endTrans="-0.15 0 0" />
            <part node="cutterBar" startTime="0.5" endTime="1"  startTrans="-0.15 0 0" endTrans="0 0 0" />
			
			<part node="shatun" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="0 0 -40"/>
            <part node="shatun" startTime="0.5" endTime="1.0" startRot="0 0 -40" endRot="0 0 0"/>
        </animation>
		<animation name="moveSupport">
			<part node="prigim" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="90 0 0"/>
			<part node="prigim" startTime="0.5" endTime="1.0" startRot="90 0 0" endRot="0 0 0"/>
			
			<sound template="slideOpen"    startTime="0.01" endTime="0.49" volumeScale="1" pitchScale="3" linkNode="prigim"/>
            <sound template="vibratingImp" startTime="0.01" direction="-1" volumeScale="1" pitchScale="3" linkNode="prigim"/>
        </animation>
		
		<animation name="Shiti"> 
			<part node="shitPS600" startTime="0" endTime="0.02" visibility="true" />
			<part node="shitPS600" startTime="0.02" endTime="0.04" visibility="false" />
		</animation>
    </animations>
	
	<interactiveControl>
        <interactiveControlConfigurations title="$l10n_actionIC_Animation">
            <interactiveControlConfiguration name="$l10n_actionIC_IC">
				<interactiveControls>
					<outdoorTrigger node="playerTrigger" />
					
					<!-- щиты жатки -->
					<interactiveControl posText="$l10n_actionIC_fold" negText="$l10n_actionIC_unfold" >
						<clickPoint node="shit_OUT" size="0.055" type="OUTDOOR" />
						<animation name="Shiti" speedScale="1.0" initTime="0.0" />
					</interactiveControl>

					</interactiveControls>
					</interactiveControlConfiguration>
		</interactiveControlConfigurations>
	</interactiveControl>

    <cylindered>
        <movingTools>
            <movingTool node="reelArm" playSound="true">
                <controls axis="AXIS_CUTTER_REEL2" invertAxis="true" mouseSpeedFactor="0.25" iconName="REEL_TRANSLATE_Y"/>
                <rotation rotSpeed="20" rotAcceleration="50" rotMax="3" rotMin="-13" startRot="-8"/>
                <dependentMovingTool node="reelMover" speedScale="-1.5" requiresMovement="true" minTransLimits="-0.12 0.01" maxTransLimits="0.09 0.23"/>
            </movingTool>
            <movingTool node="reelMover" playSound="true" >
                <controls axis="AXIS_CUTTER_REEL" invertAxis="false" mouseSpeedFactor="0.25" iconName="REEL_TRANSLATE_X" />
                <translation transSpeed="0.1" transAcceleration="10" transMax="0.1" transMin="-0.1" translationAxis="3" startTrans="0.05"/>
                <dependentPart node="reelMoverHydraulic" />
            </movingTool>
            <movingTool node="reel">
                <dependentPart node="spike01"/>
                <dependentPart node="spike02"/>
                <dependentPart node="spike03"/>
                <dependentPart node="spike04"/>
                <dependentPart node="spike05"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <!-- <movingPart node="cutterBar" referencePoint="cutterBarRef" referenceFrame="cutterBarRef" isActiveDirty="true" maxUpdateDistance="50" /> -->

            <movingPart node="reelMoverHydraulic" referencePoint="reelMoverHydraulicRef" referenceFrame="reelArm" isActiveDirty="true" maxUpdateDistance="50" >
                <translatingPart node="reelMoverHydraulicPunch"/>
            </movingPart>

            <movingPart node="reelArmHydraulic" referencePoint="reelArmHydraulicRef" referenceFrame="reelArmHydraulicRefFrame" isActiveDirty="true" maxUpdateDistance="50" >
                <translatingPart node="reelArmHydraulicPunch"/>
            </movingPart>

            <movingPart node="reelMoverOrientationArm" referencePoint="reelMoverOrientationArmRef" localReferencePoint="reelMoverOrientationArmPart" referenceFrame="reelMoverHydraulicOrientationArmPartRefFrame"  isActiveDirty="true" maxUpdateDistance="50" >
                <dependentPart node="reelMoverOrientationArmPart" />
                <dependentPart node="reelArmHydraulic" />
                <dependentPart node="reelMoverHydraulic" />
                <dependentPart node="reelMover" />
            </movingPart>
            <movingPart node="reelMoverOrientationArmPart" referencePoint="reelMoverOrientationArmRef" referenceFrame="reelMoverOrientationArmRef" />

            <movingPart node="spike01" referenceFrame="powerStream600_main_component1"/>
            <movingPart node="spike02" referenceFrame="powerStream600_main_component1"/>
            <movingPart node="spike03" referenceFrame="powerStream600_main_component1"/>
            <movingPart node="spike04" referenceFrame="powerStream600_main_component1"/>
            <movingPart node="spike05" referenceFrame="powerStream600_main_component1"/>
        </movingParts>
    </cylindered>
	
	<dynamicMount forceLimitScale="1"/>

    <cutter fruitTypeCategories="grainHeader">
        <fruitExtraObjects>
            <fruitExtraObject isDefault="true" node="grainExtensions"/>
            <!-- <fruitExtraObject fruitType="canola" node="canolaExtension"/> -->
        </fruitExtraObjects>

        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="cutterEffectLinkNode">
                <motionPathEffect textureFilename="$data/vehicles/masseyFerguson/mf8570Header/drumArray.dds" numRows="32" rowLength="42" minFade="0.06" textureRealWidth="16" speedScale="0.16"/>
            </effectNode>
			<!-- <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="cutterEffectLinkNode">
                <motionPathEffect textureFilename="$data/vehicles/iseki/hj6130/riceArray.dds" numRows="6" rowLength="44" visibilityZ="3.25 -50"/>
            </effectNode> -->
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.3" worldSpace="false" useCuttingWidth="false"/>
        </effect>
        <sounds>
            <cut template="cropCutting" volumeScale="1.4"/>
        </sounds>

        <animationNodes>
            <animationNode node="mainDrum"       rotSpeed="600" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="rotatingPart02" rotSpeed="600" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="rotatingPart03" rotSpeed="600" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="rotatingPart04" rotSpeed="600" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="zvezda" rotSpeed="800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="reel" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="outerReel" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
        </animationNodes>
        
		<automaticTilt raycastNode1="heightNode01" raycastNode2="heightNode03"/>
    </cutter>

    <powerTakeOffs>
        <input inputNode="ptoLeft" inputAttacherJointIndices="1" aboveAttacher="true" ptoName="LEFT_PTO"/>
    </powerTakeOffs>

    <turnOnVehicle turnedOnByAttacherVehicle="true">
        <turnedOnAnimation name="turnedOnAnim" speedScale="8" turnOnFadeTime="2" turnOffFadeTime="3"/>

        <sounds>
            <start template="harvesterToolStart" volumeScale="1.0" pitchScale="1" />
            <work  template="harvesterToolWork"  volumeScale="1.0" pitchScale="1" />
            <stop  template="harvesterToolStop"  volumeScale="1.0" pitchScale="1"/>
        </sounds>
    </turnOnVehicle>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger useSize="true"/>
        <agentAttachment useSize="true"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-3.25" maxX="3.4" minZ="-0.8" maxZ="0.55" yOffset="0.15"/>
    </foliageBending>
	
	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
	
	<designConfigurations title="$l10n_configuration_model_selection">
        <designConfiguration name="$l10n_configuration_ps_1">
		    <objectChange node="dec_shitP1" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_shit600_1" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_ps600_1" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_korp1" visibilityActive="true" visibilityInactive="false"/>
			
			<material materialSlotName="PS_mat" materialTemplateName="metalPainted">
                    <colorScale value="OXBO_GREEN1" />
            </material>
			<material materialSlotName="RedPS_mat" materialTemplateName="metalPainted">
                    <colorScale value="OXBO_GREEN1" />
            </material>
			<material materialSlotName="boltiPS_mat" materialTemplateName="OXBO_GREEN1"/>
			<material materialSlotName="motovilo_mat" materialTemplateName="metalPainted">
                    <colorScale value="OXBO_GREEN1" />
            </material>
			<material materialSlotName="shiti_mat" materialTemplateName="metalPainted">
                    <colorScale value="OXBO_GREEN1" />
            </material>
			<material materialSlotName="trubki_mat" materialTemplateName="OXBO_GREEN1"/>
			<material materialSlotName="ps2_mat" materialTemplateName="OXBO_GREEN1"/>
			<material materialSlotName="deliteli_mat" materialTemplateName="ROSTSELMASH_ORANGE2"/>
			<material materialSlotName="nosok_mat" materialTemplateName="ROSTSELMASH_ORANGE2"/>
        </designConfiguration>
		
		<designConfiguration name="$l10n_configuration_ps_2">
		    <objectChange node="dec_shitP1" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_shit600_1" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_ps600_1" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_korp1" visibilityActive="true" visibilityInactive="false"/>
			
			<material materialSlotName="PS_mat" materialTemplateName="metalPainted">
                    <colorScale value="0 0.4 0.23" />
            </material>
			<material materialSlotName="RedPS_mat" materialTemplateName="metalPainted">
                    <colorScale value="0 0.4 0.23" />
            </material>
			<material materialSlotName="boltiPS_mat" materialTemplateName="metalPainted">
                    <colorScale value="0 0.4 0.23" />
            </material>
			<material materialSlotName="motovilo_mat" materialTemplateName="metalPainted">
                    <colorScale value="0 0.4 0.23" />
            </material>
			<material materialSlotName="shiti_mat" materialTemplateName="metalPainted">
                    <colorScale value="0 0.4 0.23" />
            </material>
			<material materialSlotName="trubki_mat" materialTemplateName="metalPainted">
                    <colorScale value="0 0.4 0.23" />
            </material>
			<material materialSlotName="ps2_mat" materialTemplateName="metalPainted">
                    <colorScale value="0 0.4 0.23" />
            </material>
			<material materialSlotName="deliteli_mat" materialTemplateName="ROSTSELMASH_ORANGE2"/>
			<material materialSlotName="nosok_mat" materialTemplateName="ROSTSELMASH_ORANGE2"/>
        </designConfiguration>
		
		<designConfiguration name="$l10n_configuration_ps_3">
		    <objectChange node="dec_shitP1" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_shit600_2" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_ps600_2" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_korp1" visibilityActive="true" visibilityInactive="false"/>
			
			<material materialSlotName="PS_mat" materialTemplateName="metalPainted">
                    <colorScale value="MAN_BLUE3" />
            </material>
			<material materialSlotName="RedPS_mat" materialTemplateName="metalPainted">
                    <colorScale value="MAN_BLUE3" />
            </material>
			<material materialSlotName="boltiPS_mat" >
                    <colorScale value="MAN_BLUE3" />
					<detail diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" 
				            normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" 
				            specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
				<clearCoat intensity="0.1" smoothness="0.2"/>
                <smoothness value="1" />
                <metalness value="1" />
            </material>
			<material materialSlotName="motovilo_mat" materialTemplateName="metalPainted">
                    <colorScale value="MAN_BLUE3" />
            </material>
			<material materialSlotName="shiti_mat" materialTemplateName="metalPainted">
                    <colorScale value="MAN_BLUE1" />
            </material>
			<material materialSlotName="trubki_mat" materialTemplateName="MAN_BLUE3"/>
			<material materialSlotName="ps2_mat" materialTemplateName="MAN_BLUE3"/>
			<material materialSlotName="deliteli_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="nosok_mat" materialTemplateName="KUHN_RED2"/>
        </designConfiguration>
		
		<designConfiguration name="$l10n_configuration_ps_4">
		    <objectChange node="dec_shitP2" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_shit600" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="dec_rsm1" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_ps600_3" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_korp2" visibilityActive="true" visibilityInactive="false"/>
			
			<material materialSlotName="PS_mat" materialTemplateName="metalPainted">
                    <colorScale value="MAN_BLUE4" />
            </material>
			<material materialSlotName="RedPS_mat" materialTemplateName="metalPainted">
                    <colorScale value="MAN_BLUE4" />
            </material>
			<material materialSlotName="boltiPS_mat" materialTemplateName="MAN_BLUE4"/>
			<material materialSlotName="motovilo_mat" materialTemplateName="metalPainted">
                    <colorScale value="MAN_BLUE4" />
            </material>
			<material materialSlotName="shiti_mat" materialTemplateName="metalPainted">
                    <colorScale value="MAN_BLUE1" />
            </material>
			<material materialSlotName="trubki_mat" materialTemplateName="MAN_BLUE4"/>
			<material materialSlotName="ps2_mat" materialTemplateName="MAN_BLUE4"/>
			<material materialSlotName="deliteli_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="nosok_mat" materialTemplateName="KUHN_RED2"/>
        </designConfiguration>
		
		<designConfiguration name="$l10n_configuration_ps_5">
		    <objectChange node="dec_shitP3" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_shit600" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="dec_tabl" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_ps600_4" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_korp2" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_rsm2" visibilityActive="true" visibilityInactive="false"/>
			
			<material materialSlotName="PS_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="RedPS_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="ps2_mat" materialTemplateName="NEWHOLLAND_BLACK1"/>
			<material materialSlotName="motovilo_mat" materialTemplateName="NEWHOLLAND_BLACK1"/>
			<material materialSlotName="shiti_mat" materialTemplateName="AGROMASZ_WHITEPAINT"/>
			<material materialSlotName="deliteli_mat" materialTemplateName="KUHN_RED2"/>
			<material materialSlotName="nosok_mat" materialTemplateName="KUHN_RED2"/>
        </designConfiguration>
		
		<designConfiguration name="$l10n_configuration_ps_6">
		    <objectChange node="dec_shitP3" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_shit600" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="dec_tabl" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_ps600_4" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_korp2" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_rsm2" visibilityActive="true" visibilityInactive="false"/>
			
			<material materialSlotName="PS_mat" materialTemplateName="ROSTSELMASH_RED1"/>
			<material materialSlotName="RedPS_mat" materialTemplateName="ROSTSELMASH_RED1"/>
			<material materialSlotName="ps2_mat" materialTemplateName="NEWHOLLAND_BLACK1"/>
			<material materialSlotName="motovilo_mat" materialTemplateName="NEWHOLLAND_BLACK1"/>
			<material materialSlotName="shiti_mat" materialTemplateName="AGROMASZ_WHITEPAINT"/>
			<material materialSlotName="deliteli_mat" materialTemplateName="ROSTSELMASH_RED1"/>
			<material materialSlotName="nosok_mat" materialTemplateName="ROSTSELMASH_RED1"/>
        </designConfiguration>
		
		<designConfiguration name="$l10n_configuration_vers">
		    <objectChange node="dec_shitP3" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_shit600" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="dec_tabl" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_ps600_4" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_korp2" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="dec_rsm2" visibilityActive="true" visibilityInactive="false"/>
			
			<material materialSlotName="PS_mat" materialTemplateName="VERSATILE_RED1"/>
			<material materialSlotName="RedPS_mat" materialTemplateName="VERSATILE_RED1"/>
			<material materialSlotName="ps2_mat" materialTemplateName="NEWHOLLAND_BLACK1"/>
			<material materialSlotName="motovilo_mat" materialTemplateName="NEWHOLLAND_BLACK1"/>
			<material materialSlotName="shiti_mat" materialTemplateName="VERVAET_GREY1"/>
			<material materialSlotName="deliteli_mat" materialTemplateName="VERSATILE_RED1"/>
			<material materialSlotName="nosok_mat" materialTemplateName="VERSATILE_RED1"/>
        </designConfiguration>
    </designConfigurations>
	
	<!-- РАЗЪЁМ -->
	<design2Configurations title="$l10n_configuration_egr">
	    <design2Configuration name="$l10n_configuration_design_egr_1" price="0">
		    <objectChange node="egr1" visibilityActive="true" visibilityInactive="false" />
        </design2Configuration>
        <design2Configuration name="$l10n_configuration_design_egr_2">
		    <objectChange node="egr2" visibilityActive="true" visibilityInactive="false" />
        </design2Configuration>
    </design2Configurations>
	
	<!-- НОМЕР -->
	<design3Configurations title="$l10n_configuration_number" >
            <design3Configuration name="$l10n_configuration_no_number" price="0" >
            </design3Configuration>
            <design3Configuration name="$l10n_configuration_01" price="0" >
				<objectChange node="Plane1" visibilityActive="true" />
            </design3Configuration>
			<design3Configuration name="$l10n_configuration_02" price="0" >
				<objectChange node="Plane2" visibilityActive="true" />
            </design3Configuration>
            <design3Configuration name="$l10n_configuration_03" price="0" >
				<objectChange node="Plane3" visibilityActive="true" />
            </design3Configuration>
			<design3Configuration name="$l10n_configuration_04" price="0" >
				<objectChange node="Plane4" visibilityActive="true" />
            </design3Configuration>
            <design3Configuration name="$l10n_configuration_05" price="0" >
				<objectChange node="Plane5" visibilityActive="true" />
            </design3Configuration>
			<design3Configuration name="$l10n_configuration_06" price="0" >
				<objectChange node="Plane6" visibilityActive="true" />
            </design3Configuration>
            <design3Configuration name="$l10n_configuration_07" price="0" >
				<objectChange node="Plane7" visibilityActive="true" />
            </design3Configuration>
			<design3Configuration name="$l10n_configuration_08" price="0" >
				<objectChange node="Plane8" visibilityActive="true" />
            </design3Configuration>
			<design3Configuration name="$l10n_configuration_09" price="0" >
				<objectChange node="Plane9" visibilityActive="true" />
            </design3Configuration>
            <design3Configuration name="$l10n_configuration_10" price="0" >
				<objectChange node="Plane10" visibilityActive="true" />
            </design3Configuration>
    </design3Configurations>
	
	<designColorConfigurations title="$l10n_configuration_nomerMaterial" useDefaultColors="true" price="0">
        <material materialSlotName="nomera_mat" materialTemplateUseColorOnly="true"/>
        <designColorConfiguration name="$l10n_configuration_valueDefault" price="0" isDefault="true" materialTemplateName="ANDERSONGROUP_YELLOW1"/>
    </designColorConfigurations>

   <i3dMappings>
  <i3dMapping id="powerStream600_main_component1" node="0>" />
  <i3dMapping id="powerStream600_vis" node="0>0" />
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