<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="ic_clickIcon.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="12" filename="ic_clickIcon_RadioNext_emissive.dds"/>
    <File fileId="13" filename="ic_clickIcon_RadioPrev_emissive.dds"/>
    <File fileId="9" filename="ic_clickIcon_doorLeft.dds"/>
    <File fileId="10" filename="ic_clickIcon_doorRight.dds"/>
    <File fileId="8" filename="ic_clickIcon_empty.dds"/>
    <File fileId="4" filename="ic_clickIcon_harzard_emissive.dds"/>
    <File fileId="7" filename="ic_clickIcon_highBeamLight_emissive.dds"/>
    <File fileId="11" filename="ic_clickIcon_interiorLight.dds"/>
    <File fileId="1" filename="ic_clickIcon_playButton_emissive.dds"/>
    <File fileId="5" filename="ic_clickIcon_turnlight_emissive.dds"/>
    <File fileId="6" filename="ic_clickIcon_workLightFront_emissive.dds"/>
    <File fileId="3" filename="$data/shaders/glowShader.xml"/>
  </Files>


  <Materials>
    <Material name="clickPoint_mat" materialId="6" specularColor="0.494118 1 0.494118" alphaBlending="true" customShaderId="3" customShaderVariation="additive_colorScale">
      <Texture fileId="9"/>
    </Material>
    <Material name="clickPoint_mat" materialId="7" specularColor="0.494118 1 0.494118" alphaBlending="true" customShaderId="3" customShaderVariation="additive_colorScale">
      <Texture fileId="10"/>
    </Material>
    <Material name="clickPoint_mat" materialId="8" specularColor="0.494118 1 0.494118" alphaBlending="true" customShaderId="3" customShaderVariation="additive_colorScale">
      <Texture fileId="8"/>
    </Material>
    <Material name="clickPoint_mat" materialId="9" specularColor="0.494118 1 0.494118" alphaBlending="true" customShaderId="3" customShaderVariation="additive_colorScale">
      <Texture fileId="4"/>
    </Material>
    <Material name="clickPoint_mat" materialId="10" specularColor="0.494118 1 0.494118" alphaBlending="true" customShaderId="3" customShaderVariation="additive_colorScale">
      <Texture fileId="7"/>
    </Material>
    <Material name="clickPoint_mat" materialId="11" specularColor="0.494118 1 0.494118" alphaBlending="true" customShaderId="3" customShaderVariation="additive_colorScale">
      <Texture fileId="11"/>
    </Material>
    <Material name="clickPoint_mat" materialId="12" specularColor="0.494118 1 0.494118" alphaBlending="true" customShaderId="3" customShaderVariation="additive_colorScale">
      <Texture fileId="1"/>
    </Material>
    <Material name="clickPoint_mat" materialId="13" specularColor="0.494118 1 0.494118" alphaBlending="true" customShaderId="3" customShaderVariation="additive_colorScale">
      <Texture fileId="12"/>
    </Material>
    <Material name="clickPoint_mat" materialId="14" specularColor="0.494118 1 0.494118" alphaBlending="true" customShaderId="3" customShaderVariation="additive_colorScale">
      <Texture fileId="13"/>
    </Material>
    <Material name="clickPoint_mat" materialId="15" specularColor="0.494118 1 0.494118" alphaBlending="true" customShaderId="3" customShaderVariation="additive_colorScale">
      <Texture fileId="5"/>
    </Material>
    <Material name="clickPoint_mat" materialId="16" specularColor="0.494118 1 0.494118" alphaBlending="true" customShaderId="3" customShaderVariation="additive_colorScale">
      <Texture fileId="6"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="ic_clickIcon.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="PLAYBUTTON" shapeId="1" clipDistance="15" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="12"/>
    <Shape name="HAZARD" shapeId="1" clipDistance="15" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="9"/>
    <Shape name="TURNLIGHT" shapeId="1" clipDistance="15" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="15"/>
    <Shape name="WORKLIGHTFRONT" shapeId="1" clipDistance="15" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="16"/>
    <Shape name="HIGHBEAMLIGHT" shapeId="1" clipDistance="15" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="10"/>
    <Shape name="EMPTY" shapeId="1" clipDistance="15" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="8"/>
    <Shape name="DOORLEFT" shapeId="1" clipDistance="15" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="6"/>
    <Shape name="DOORRIGHT" shapeId="1" clipDistance="15" nodeId="27" castsShadows="true" receiveShadows="true" materialIds="7"/>
    <Shape name="INTERIORLIGHT" shapeId="1" clipDistance="15" nodeId="28" castsShadows="true" receiveShadows="true" materialIds="11"/>
    <Shape name="RADIONEXT" shapeId="1" clipDistance="15" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="13"/>
    <Shape name="RADIOPREV" shapeId="1" clipDistance="15" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="14"/>
  </Scene>

</i3D>
