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<i3D name="VOLTYRE.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.9"/>
  </Asset>

  <Files>
    <File fileId="13" filename="$data/shaders/tireMudShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="19" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/scratched_diffuse.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/scratched_specular.png"/>
    <File fileId="10" filename="$data/shared/detailLibrary/nonMetallic/dirt_diffuse.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/dirt_specular.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_diffuse.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_specular.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/nonMetallic/mud_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
    <File fileId="2" filename="wheels_ya324a_normal.dds"/>
    <File fileId="3" filename="wheels_ya324a_specular.dds"/>
  </Files>


  <Materials>
    <Material name="bl_38_rubberBlack_mat" materialId="5" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.3"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="porosity" value="0.5"/>
      <CustomParameter name="morphPos" value="-0.54 -0.53 0.19 0.49"/>
    </Material>
    <Material name="hub_bolt_mat" materialId="6" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.3"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <CustomParameter name="colorScale" value="0.261 0.261 0.261"/>
    </Material>
    <Material name="hub_main_mat" materialId="7" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.3"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="18"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="colorScale" value="0.01 0.01 0.01"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.5"/>
      <CustomParameter name="clearCoatSmoothness" value="0.85"/>
    </Material>
    <Material name="hub_nipel_mat" materialId="8" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.3"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.965 0.7913 0.3095"/>
    </Material>
    <Material name="mud_mat" materialId="9" customShaderId="13">
      <Texture fileId="10"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="VOLTYRE.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="VOLTYRE" nodeId="14">
      <Shape name="Voltyre_pts" shapeId="1" clipDistance="300" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="5">
        <Shape name="mudMesh" shapeId="2" clipDistance="35" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="9"/>
      </Shape>
      <Shape name="disc_pts_L" shapeId="3" clipDistance="300" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="8,7,6"/>
      <Shape name="disc_pts_R" rotation="0 180 0" shapeId="3" clipDistance="300" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="8,7,6"/>
    </TransformGroup>
  </Scene>

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    <UserAttribute nodeId="15">
      <Attribute name="MaxHandle" type="integer" value="1587"/>
    </UserAttribute>
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      <Attribute name="MaxHandle" type="integer" value="1306"/>
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      <Attribute name="MaxHandle" type="integer" value="1306"/>
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</i3D>
